Skyborn (5e Race)
From D&D Wiki
|“||Have you ever thought that we might rejoin the flesh? To feel again with the mortals?||”|
The skyborn are essentially the element of air given a physical humanoid form. They have very pale skin that sometimes has tints of ethereal pastel colors like pink, lila or pale gold, similar to the tones of colors one sees at dusk or dawn. Their limbs and stature are dainty and graceful, and their movements are fluid as a gentle breeze. They have hair that is light and softer than any wool, almost like a cloud. Sometimes, they can seem to almost phase out of view, becoming translucent. It is known they do so when their battle sense is heightened and they feel immense fear.
The beings known as nescerei are those who died and are given the duty of helping those with their airborne powers in hopes of redemption. When a nescerei is redeemed, they are then given a vessel and become a skyborn, or aurae, nymphs of the air. They are given a body on the condition that they continue their good work in the Material Realm. While they still do not have the same degree of power over the element as they once did, they still harbor enough elemental power within them to be designated as special. One can easily tell them apart from the normal humanoid, after all.
Skyborn reside mainly in other societies, having no large community of their own. Their small groups, known as gusts, are nomadic for the most part, but it mainly depends on their work. Some take long-term stays in certain towns to continue prolonged work to solve some elongated social injustice. Others flit from town to town to relieve suffering from some sudden disaster, but never stay. While most skyborn try to adhere to the rules and do the best they can for others, some fall astray and turn towards evil deities of the skies like Auril.
Skyborn usually take on names that hint at their history as beings of air.
Male: Aurio, Feng, Windy, Lancelor
Female: Auria, Hua, Winona, Fleur
A being of a reincarnated and redeemed elemental
Ability Score Increase. Your Dexterity score increases by 2, and either your Charisma or Wisdom score increases by 1.
Age. Skyborn are born into fleeting mortal lives and rarely live over 120 years.
Alignment. Skyborn tend to be good due to the nature of their rebirth. But it is not impossible for them to become tempted towards evil.
Size. Skyborn are lighter than humans. Your size is Medium
Speed. You have a base walking speed of 30 feet.
Wind Sense. Without using your eyes, you can attune yourself to the winds to sense movements. As an action, you can heighten your senses of the airs within your proximity, granting yourself 60 feet of blindsight for 1 minute. You must finish a long rest to use this trait again.
Airy Existence. While skyborn are no longer pure elementals, they still require less sustenance than a normal humanoid. You can go without food and drink for twice as long as a normal Medium-sized creature.
Airglide. Commanding winds, you can safely protect yourself from fatal damage. As a reaction, when you would take damage from falling, you can buffer your wings and instead take no damage.
Wind Controller. You can manipulate the wind with the power infused in your being. You know the gust cantrip. Starting at 3rd level, you can cast the gust of wind and warding wind spells. Starting 5th level, you know the wind wall spell. You can cast these spells at their lowest level without spell components. After you use a spell this way, you must finish a long rest to use them again.
Languages. You can speak, read and write in Common and Auran.
Random Height and Weight
|4′ 7″||+2d8||50 lb.||× (1d4) lb.|
*Height = base height + height modifier