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Skull Knight[edit]
Medium undead (any race), neutral evil
Armor Class 15 (natural armor 18 shield)
Hit Points 91 (14d8 + 28)
Speed 30 ft.
Saving Throws Str +15, Con +9 Proficiency Bonus +7 Damage Resistances necrotic Damage Immunities poison Condition Immunities poisoned
Senses passive Perception 12
Languages any three
Challenge 7 (2,900 XP)
Undead Fortitude. If damage reduces the skull knight to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the skull knight drops to 1 hit point instead.
Multi-Attack. The skull knight makes 3 saber attacks
ACTIONS
Saber. Melee Weapon Attack: +7 to hit, range 5 ft., one target. Hit: 4 (2d8+8) slashing damage plus 6 (1d12) necrotic damage.
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