Skrull (5e Race)
From D&D Wiki
Skrulls are green-skinned reptilian humanoids with large pointed ears, red or green eyes, and chins with several vertical folds in the skin below their mouths. The males are mostly bald and have no facial hair, while females have full head of greenish black hair.
Male: Talos, K'lrt, Al'arok, aptak, akill, bag'le, bartak, baryn, bellok, fiz, goroth, nuro, R'tee, gragnon, rekxorm
Female: anelle, veranke,Z'Cann, varra
Ability Score Increase. Your Strength score increases by 2 and your Charisma score increases by 1.
Age. skrulls reach maturity at age 18 and reach venerable age at 110
Alignment. skrull can be of any alignment but lean towards lawful alignments
Size. Speed. Your base walking speed is 30 feet.
Shapechanger. As an action, you can transform your appearance or revert to your natural form. You can't duplicate the appearance of a creature you've never seen, and you revert to your natural form if you die.
You decide what you look like, including your height, weight, facial features, the sound of your voice, coloration, hair length, sex, and any other distinguishing characteristics. You can make yourself appear as a member of another race, though none of your game statistics change. You also can't appear as a creature of a different size than you, and your basic shape stays the same; if you're bipedal, you can't use this trait to become quadrupedal, for instance. Your clothing and other equipment don't change in appearance, size, or shape to match your new form, requiring you to keep a few extra outfits on hand to make the most compelling disguise possible.
Even to the most astute observers, your ruse is usually indiscernible. If you rouse suspicion, or if a wary creature suspects something is amiss, you have advantage on any Charisma (Deception) check you make to avoid detection.
Super Strength. When you make a Strength saving throw or ability check, you may roll a d4 and add the number rolled to that saving throw or ability check. Additionally, you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Fast Healing. As a bonus action, you may expend one hit die to recover hit points, as if you had just completed a short rest.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|5′ 6″||+3d4||170 lb lb.||× (2d6) lb.|
*Height = base height + height modifier