Skoros (5e Race)

From D&D Wiki

Jump to: navigation, search


As expected, the stars in Karasuthra proved impossible to navigate by. My hired protection long since drug into the shadows and my brightest Light nearly useless in the perpetual night, all that remained was an end to my curiosity. Whether in the jaws of any of the realms' innumerable beasts, or in the sanctuary of the very society I'd sought to discover, remained to be seen.

I startled when the trees jostled with loud wing beats, sure my time had come. The figure before me in the dim light seemed altogether alien: a giant man-sized moth, that walked on its hind legs. Yet after a pause, the figure spoke! ""

I wasn't sure how to properly answer, but felt that statement so simply captured the spirit of my quest. Thus, I replied, "Yes, I seek."

Without ceremony, the moth replied, "Follow." Thus was the true beginning of my pilgrimage for the Skoroi.
-- Liadon Aerister, first Chosen Insect Shaman

Physical Description[edit]

Skoroi resemble moths. They have fluffy white to brown fur. They have two sets of arms. The second set is smaller and used for small tasks. Their eyes are large and range from black to yellow. Skoros males have feathery antennae while females have long wiry antennae. Skoroi have short proboscises that are hidden in their face fur.


Skoroi evolved from an advanced species of moth-like creatures from a plane separate from the material plane. This plane is almost exclusively populated by insects. Early skoroi worshipped stronger insects such as the great drakefly. The great drakefly is the insect equivalent of a dragon. Some skoroi learned to control lesser insects. The control of insects led to insect shamanism, a practice heavily rooted in skoros culture. Shamans created the first organized settlements. Shamans rose to power in society. The skoroi has a strong urge to better themselves and worked to get her to better society. At some point, an unknown event caused the plane of the skoroi to weaken its boundaries. Skoroi were able to move into the material plane. They assimilated into society and brought shamanism. These skoroi had the urge to adventure and many of them did. Skoroi are very rare in the world. There are still pockets of space where the two planes overlap.


There are two forms of skoros society. There are traditional settlements which are common all throughout the plane of the skoroi and rare in the material plane. There are also hybrid settlements which are more common than traditional settlements in the material plane. Traditional society is rooted in insect shamanism. The skoroi were surrounded by insects in their home plane and forged bonds with them. They developed insect shamanism to use the insects to their full potential. The importance of shamanism made shamans important in society. Settlements were led by grand shamans, shamans that were able to tame great drakeflies. Grand shamans trained other skoroi to be shamans. Men in society were more shamanistic and laborious. Most shamans and food producers were men. Women in society were seen as scholars with the duty advance society. Hybrid societies appeared in the material plane as skoroi came into the plane. Skoroi settlements merged with existing towns and culture mixed. Hybrid societies do not closely resemble traditional society. The only consistent culture was shaman culture. Shamans were less important and less prevalent. Instead of being leaders, they tended to become adventurers to fulfil themselves. Skoros from both societies want to be fulfilled and strive to better themselves. That is why close traditional society works to improve itself and the loose hybrid society has skoroi leave to better themselves.

Skoros Names[edit]

Male names end in vowels, most often in “o.” “O” is found in divine words. Female names typically end in “in.” “In” comes from the skoron word for beautiful.

Male: Koro, Lilo, Skaala

Female: Korin, Lilin, Skaalin

Skoros Traits[edit]

Yuan-ti purebloods but with insects and actually balanced.
Ability Score Increase. Your Wisdom score increases by 2, and one ability score of your choice increases by 1.
Age. Coming from another plane, skoroi experience time differently. They emerge as adults around 25. They live up to 300 years.
Alignment. As people who live in tune with nature, skoroi are typically neutral good.
Size. Skoroi are similar in size to humans but tend to be slightly smaller. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Extra Arms. Skoroi have an extra pair of small arms. They cannot be used to carry weapons or heavy objects but they can be used to cast spells or carry light objects.
Insect Influence. You can cast animal friendship an unlimited number of times with this trait, but you can target only insects with it.
Natural Talent. You are proficient in the Nature skill.
Languages. You can speak, read, and write Common and one other language of your choice.

Random Height and Weight[edit]

4′ 8″ +2d6 100 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

(0 votes)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!