Skeleton Warrior (5e Creature)

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Skeleton Warrior[edit]

Medium undead, lawful evil

Armor Class 16 (scale mail)
Hit Points 39 (6d8 + 12)
Speed 30 ft.

15 (+2) 14 (+2) 15 (+2) 6 (-2) 10 (+0) 7 (-2)

Saving Throws Str +4, Con +4
Skills Athletics +4
Damage Vulnerabilities bludgeoning
Damage Immunities piercing, poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands all languages it knew in life but can't speak
Challenge 1 (200 XP)

Brute. A melee weapon deals one more die of its damage when the skeleton hits with it (included in the attack).

Death Burst. When the skeleton dies, it explodes in a burst of bone fragments. Each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one.


Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage when wielded with two hands.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

A more powerful, better armored skeleton.

(one vote)

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