Skeleton Warrior (5e Creature)
From D&D Wiki
Medium undead, lawful evil
Saving Throws Str +4, Con +4
Brute. A melee weapon deals one more die of its damage when the skeleton hits with it (included in the attack).
Death Burst. When the skeleton dies, it explodes in a burst of bone fragments. Each creature within 5 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage when wielded with two hands.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
A more powerful, better armored skeleton.