Skeleton Monk (5e Creature)
From D&D Wiki
Medium undead, lawful evil
Saving Throws Wis +6
Stunning Strike (Recharges after a Short or Long rest). The skeleton monk can interfere with the flow of ki in an opponent's body. When it hits another creature with an unarmed strike attack, it can attempt a stunning strike. The target must succeed on a DC 15 Constitution saving throw or be stunned until the end of the skeleton monk's next turn.
Multiattack. The skeleton monk makes two unarmed strike attacks.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Deflect Missiles. In response to being hit by a ranged weapon attack, the skeleton deflects the missile. The damage it takes from the attack is reduced by 1d10 + 4. If the damage is reduced to 0, the skeleton catches the missile if it's small enough to hold in one hand.
A skeleton of a disciplined monk, animated by dark magic. In death, it fights with dimly-remembered ki magic and martial arts maneuvers.