Skeleton Monk (5e Creature)

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Skeleton Monk[edit]

Medium undead, lawful evil


Armor Class 16 (unarmored defense)
Hit Points 52 (8d8 + 16)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 15 (+2) 10 (+0) 14 (+2) 9 (-1)

Saving Throws Wis +4
Skills Acrobatics +6
Proficiency Bonus +2
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages understands all languages it knew in life but can only make "hai-yah!" noises
Challenge 3 (700 XP)


Stunning Strike (Recharges after a Short or Long Rest). The skeleton can interfere with the flow of ki in an opponent's body. When it hits another creature with an unarmed strike attack, it can attempt a stunning strike. The target must succeed on a DC 15 Constitution saving throw or be stunned until the end of the skeleton's next turn.

Unarmored Defense. While the skeleton is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

ACTIONS

Multiattack. The skeleton makes two unarmed strike attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

REACTIONS

Deflect Missiles. In response to being hit by a ranged weapon attack, the skeleton deflects the missile. The damage it takes from the attack is reduced by 1d10 + 4. If the damage is reduced to 0, the skeleton catches the missile if it's small enough to hold in one hand.

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A skeleton of a disciplined monk, animated by dark magic. In death, it fights with dimly-remembered ki magic and martial arts maneuvers.

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