Skaven Sharpshooter (5e Creature)

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Skaven Sharpshooter[edit]

Medium humanoid (skaven), neutral evil


Armor Class 14 (leather armor)
Hit Points 22 (5d6 + 5)
Speed 40 ft.


STR DEX CON INT WIS CHA
10 (+0) 17 (+3) 12 (+1) 10 (+0) 12 (+1) 7 (-2)

Saving Throws Dex +5
Skills Stealth +5
Senses darkvision 60 ft., passive Perception 11
Languages Common, Queekish
Challenge 1 (200 XP)


Keen Nose. The skaven has advantage on Wisdom (Perception) checks that rely on smell.

Shield Stand. As a bonus action the skaven may deploy a shield stand where it is standing, granting it half cover and +3 bonus to hit on ranged weapon attacks. Whilst the shield stand is deployed the skaven's speed is 0 feet. The skaven may use a bonus action to fold up the shield stand after it has been deployed.

ACTIONS

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Warplock Jezzail. Ranged Weapon Attack: +5 to hit, range 300/900 ft., one target. Hit: 9 (1d12 + 3) piercing damage and 7 (2d6) necrotic damage.


Warplock jezzails are long-barrelled rifles that require a two-skaven team to load and fire. Aided by its tremendous length, the warplock jezzail is capable of hitting targets at a distance much greater than conventional bows and arrows. The weapon fires a high-velocity bullet made of refined warpstone, which strikes with force capable of punching through a shield, breastplate, and body of an armoured knight. Should the glowing green projectile pass through or embed itself in flesh, the damage can be considerable due to the necrotic nature of the warpstone.

Cowardly Snipers. Although moving too quickly to be seen, the bullets fired by a warplock jezzail leave behind a faint green streak, making it incredibly easy to trace the shots back to their source. For this reason, what started out as a mere aiming platform for the long rifle has turned into a protective device designed to shield the vulnerable skaven team from incoming arrows, bolts, and bullets.



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