Skaven Ratling Gunner (5e Creature)

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Skaven Ratling Gunner[edit]

Medium humanoid (skaven), neutral evil


Armor Class 14 (leather armor)
Hit Points 55 (10d8 + 10)
Speed 40 ft.


STR DEX CON INT WIS CHA
11 (+0) 16 (+3) 13 (+1) 10 (+0) 12 (+1) 6 (-2)

Saving Throws Dex +5
Skills Perception +3
Senses darkvision 90 ft., passive Perception 13
Languages Common, Queekish
Challenge 3 (700 XP)


Keen Nose. The skaven has advantage on Wisdom (Perception) checks that rely on smell.

Weapons Team. The ratling gun team consists of two skaven, one ammo cranker and one firer. For the purposes of combat, this unit takes up a 5 by 10 feet space, and is treated as one entity when targeted.

ACTIONS

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Ratling Gun. The ratling gun fills the air with warpstone bullets in a 90 foot line. Each creature in the line must make a DC 16 Dexterity saving throw, taking 15 (4d6) piercing damage and 7 (2d6) necrotic damage on a failed save, or half as much of each damage on a successful one.


The Ratling Gun is perhaps the most powerful weapon Clan Skryre has ever invented. A large, multi-barrelled death-dealing machine with the potential to change the very face of warfare in the skaven's favour. Though a relatively new and often unreliable design, the gun has nonetheless proven itself so successful that Clan Skryre simply cannot make enough to satisfy Warlord Clans' greedy demands. Powered by Warp-steam and the prodigious working of a hand crank, the six-barrelled Ratling Gun starts to spin before unleashing its deadly payload of Warpstone bullets. Commonly, the gun requires two skaven; one to hold and crank the Warp-steam while another aims the gun forward.



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