Skaven Packmaster (5e Creature)
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Medium humanoid (skaven), neutral evil
Multiattack. The skaven makes three attacks: one with its whip and two with its shortsword.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the skaven can’t use his whip on another target. If this attack is a critical hit, the target also can’t breathe or speak until the grapple ends.
Get'em! (3/Day). The skaven targets one creature within 60 feet of it that it can see. Until the end of the skaven's next turn, all allied beasts and monstrosities have advantage on attack rolls against the target.
The packmasters are the trainers and handlers of Clan Moulder's various beasts and hulking monstrosities.
Tamers of Abominations. These specially trained skaven are experts at goading their charges, ferocious, half-mad creatures like rat ogres and brood horrors, who can turn and attack with no warning. For this reason, packmasters are themselves cagey and fierce warriors, because if they are not, they quickly end up as another meal for their merciless packs. It is common practice for Clan Moulder to sell both monsters and packmaster handlers to the highest bidder. In this way, packmasters leave Hell Pit to serve under the skaven warlords across the world. Some clans, not fully trusting Clan Moulder, will buy monsters but insist on supplying their own packmasters.