Skaven Gutter Runner (5e Creature)
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Skaven Gutter Runner
Medium humanoid (skaven), neutral evil
Sneak Attack (1/Turn). The skaven deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the skaven that isn't incapacitated and the skaven doesn't have disadvantage on the attack roll.
Clawblade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. This attack can also be made as a bonus action.
Snare-net. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: The target is restrained by netting. As an action, the restrained target can make a DC 14 Strength check, bursting the net on a success. The net can also be attacked and destroyed (AC 10; hp 5; immunity to bludgeoning, poison, and psychic damage).
Throwing Star. Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 6 (1d4 + 4) piercing damage and 4 (1d8) poison damage.
Skaven gutter runners are skaven night runners of Clan Eshin that have undergone training in a mysterious fighting style developed in the Far East. Because of their ability to bend and contort their pliable bodies with a speed and dexterity unachievable by man, gutter runners have no need for encumbering armour—they simply dodge the blows and missiles of their foes. Specialising in night raids, arson attacks, and poisoning supplies, gutter runners will simply appear from nowhere and cause maximum disruption from the shadows. Occasionally, when a warlord requires the taking of live captives, gutter runners will use sinister hooked snare-nets against the enemy.