Sixth Heart of Yaldabaoth (5e Equipment)

From D&D Wiki

Jump to: navigation, search
adef4d28c2ccf3c52955b62753d85600.jpg
art by Kate Pfeilschiefter

Wondrous item, artifact (requires attunement)

When his followers needed guidance, Yaldabaoth cut one of his hearts out and cast it from the sky. The heart plummeted to the ground, and after the impact was recovered by people, aiding them in their battles over their freedom and independence. Other gods and dieties blessed the heart, expanding upon it's potential even more. Great power is closed within the heart, but also tremendous strength is needed to wield it. Fleshy and big, with a multitude of tentacles and tendrils, open and closed blood vessels, and still beating heart is a sight to behold, especially when it burrows deep within the chest cavity of its chosen champion. The heart have 10 charges, and regain all expended charges at dawn.

Attunement. The Heart allows you to attune to it immediately, without having to take a short rest. The first time you attune to the heart, it crawls into your chest, connecting to your bloodstream beside your normal heart. When it happens, you are subjected to a multitude of changes, and neither magic nor divine intervention can reverse this transformation, as long as you are attuned to the heart. The heart can break your attunement at any time it deems right, emerging from your chest without harming you, at which point the transformation can be reversed by greater restoration spell or wish spell. You cannot willingly end your attunement to the heart, least it allows you to. You gain the following traits:

  • Organic Being. Your creature type changes to monstrosity.
  • Poison Resistance. You gain resistance to poison damage.
  • Natural Armor. Your body covers with hard skeletal bones granting you AC equal to 10 + your proficiency bonus + your dexterity modifier.
  • Natural Weapons.Your unarmed strikes deal slashing damage, with a damage die of 1d8. You also can produce small bone projectiles, which you can use to make ranged attacks at the range of 60/120 feet, that deal 1d6 piercing damage on hit.
  • Tremorsense. You grow thin, freehanging, fleshy strings, which strenghten all vibrations around you, giving you tremorsense at the range of 30 feet.
  • Engineered Body. Your Constitution score becomes 20, unless it is already 20 or higher, and you become immune to disease.
  • New Personality.You gain new personality trait, determined by rolling once on each of the tables presented below. These traits override any conflicting ideal, bond, or flaw.

Sentience. The heart is a sentient, neutral item with an Intelligence of 22, a Wisdom of 20, and a Charisma of 12. It has hearing and normal vision out to a range of 30 feet. The heart is very polite and curious about anything, and tend to never lie, but instead withold informations crucial for its task. The heart will attune with only someone who it thinks can be trusted with carrying on the mission it was send to fulfill to the mortal realm, and never with someone who does not honour made agreements and someone who actively endangers their offsprings for personal gain.

Acid of Xalaian. When you make melee attacks or ranged attacks using your natural weapons, you deal additionad 1d8 acid damage.

Adaptation of Zergul. As a reaction immediately after taking damage, you can expend one charge and adapt your body, gaining resistance to this damage type for the next minute. If more than one type of damage was dealt, you decide which one is the one you become resistant to. You can benefit of only one resistance in this way.

Body of Leviathan. When you roll for initiative, you can expend one charge and gain benefits of the enlarge option from the Enlarge/Reduce spell.

Regeneration of Yaldabaoth. You can use your bonus action to expend two charges and heal for 3d12 + your Constitution modifier. This healing can not be reduced or prevented in any way. Additionally, your hit points maximum cannot be reduced in any way.

Children of Quatlepia. You can use your action to expend six charges to summon a chimera. It obeys your verbal commands and acts immidiately after you in initiative, and protects you to the best of its ability if you fall unconscious. The chimera dissolves into goey miasma after it is slain or after one minute have passed.
Random Properties. The Sixth Heart of Yaldabaoth has the following random properties:

  • 2 minor beneficial properties
  • 1 major beneficial property
  • 1 minor detrimental property


Destroying the Sixth Heart of Yaldabaoth. The heart appears impossible to destroy, healing all damage dealt to it, and even regenerating from complete erasure or desintegration. It actions and machinations can be stopped if the heart is imprisoned in cage of brass. In such a prison the heart will slowly grow, until the cage will break, at which point the heart will shrink, and a new one must be made to contain it. To permanently destroy the heart one would need craft the great, highly technologically complex cage, which could hold truly titanic size the heart can grow to. If the inprisonment is not broken after ten thousand years, the heart shrivels and dies.

d6 Ideal
1 Evolution. It is but a natural thing to strive to improve yourself in any way available. (Neutral)
2 Vindictiveness. It is impervious I remember all I witness, and never forget all that was done to me. (Lawful)
3 Logic. I do not act without thinking, and accessing my chances of success first. (Neutral)
4 Mutation. Random changes can lead to improvement, so they should be undertaken regulary. (Chaotic)
5 Voracity. Modesty is always a wrong choice, if I can take something for myself I always should strive to do so. (Evil)
6 Community. Helping other beings is a sure way to acertain continued existence and prosperity for all parties involved. (Good)
d6 Bond
1 Offsprings are the only way of ensuring my continuity as a being, so I strive to bear as many as possible.
2 When I find an excellent mate I will do whatever I can to combine our genes into superior offspring.
3 I will ensure the survival of endangered species - ecosystem must be as versatile as it can be.
4 I like when it rains, I feel absolutely safe then, it's time when predators do not hunt.
5 Teeth and claws, bone and muscle are superior to any artifical weapon and armor.
6 I would sooner die than endanger my pack.
d6 Flaw
1 My actions are the most optimal, so by default they are the best possible actions to undertake.
2 Those who are not like me are lesser creatures, and should be treated as such.
3 Perfection was given form. My form.
4 I will ensure my continued survival at any price.
5 I would not waste food, and slain enemies are just that - food. Even if they were intelligent before, they are not now.
6 No form is shameful or ugly, only practicality matters, and words of others cannot decieve me.

Back to Main Page5e HomebrewEquipmentArtifacts

Home of user-generated,
homebrew pages!


Advertisements: