Siren (5e Creature)

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Medium fey, neutral evil

Armor Class 18 (natural armor)
Hit Points 78 (12d12)
Speed 40 feet flying

7 (-2) 14 (+2) 10 (+0) 12 (+1) 12 (+1) 18 (+4)

Saving Throws Charisma + 5, Dexterity + 4
Skills Deception + 2, Persuasion + 5, Acrobatics + 2, Stealth + 2
Damage Vulnerabilities Lightning, fire
Damage Resistances Acid, necrotic, bludgeoning
Damage Immunities Thunder
Condition Immunities Any conditions caused by sound or needing hearing, charm
Senses passive Perception X 15
Languages Common, Sylvan
Challenge 6 (2,300 XP XP)

Armor Ruffage. The siren sports many hard feathers that mimic armor. The siren's base AC is 18

Attuned Hearing. The siren takes no damage or afflicted conditions by the means of hearing.


Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Sing (5/day). The siren releases a debilitatingly beautiful song. All who can hear it within 120 feet must succeed a Charisma saving throw of DC20 or be stunned. At the end of each of its turns, and each time it takes damage, the target can make another Charisma save. On a success, the condition ends and they become immune to the siren song for the next 24 hours.


The sirens are a popular legend among sailors. They are known for their alluring song which drives sailors to commit suicide by jumping to their deaths or ramming their ships onto the rocks of the siren island homes. A worse fate awaits those who actually reach the homes of these avian beauties. They are eaten by the sirens alive.

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