Sinoceratops (5e Creature)

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Sinoceratops[edit]

Large beast (ceratopsian), unaligned


Armor Class 16 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 17 (+3) 2 (-4) 13 (+1) 5 (-3)

Proficiency Bonus +3
Senses passive Perception 11
Languages
Challenge 5 (1,800 XP)


Charge. If the sinoceratops moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the sinoceratops can make one stomp attack against it as a bonus action.

ACTIONS

Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 19 (3d8 + 6) bludgeoning damage.

REACTIONS

Defensive Stance. When a hostile creature the sinoceratops can see moves to a space within 5 feet of the sinoceratops, it lowers its frill defensively. Until the start of its next turn, it gains a +2 bonus to its AC against melee attacks.

Sinoceratops is a mid-sized ceratopsian dinosaur hailing from Late Cretaceous Asia. It is notable for its relatively small nasal horn and a unique frill crowned with an array of forward-facing horns, offering additional defense against predators. These dinosaurs are herd creatures, often forming tight groups to shield their young and weaker members from threats like tyrannosaurus rex and mapusaurus.

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