Siege Beetle (5e Creature)

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Siege Beetle[edit]

Huge beast, unaligned


Armor Class 17 (natural armour)
Hit Points 161 (14d12 + 70)
Speed 40 ft., fly 20 ft.


STR DEX CON INT WIS CHA
23 (+6) 8 (-1) 20 (+5) 2 (-4) 10 (+0) 5 (-3)

Senses darkvision 60 ft., passive Perception 10
Languages
Challenge 7 (2,900 XP)


Charge. If the beetle moves at least 20 feet straight towards a target and then hits it with a horn attack on the same turn, the target takes an additional 10 (3d6) damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the beetle can make a stomp attack against it as a bonus action.

Siege Monster. The beetle deals double damage to objects and structures.

ACTIONS

Horn. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) piercing damage.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 15 (2d8 + 6) bludgeoning damage.


Siege beetles are massive insects capable of breaking stone using their gigantic horns. They can be trained, and some armies use them as living siege weapons.
In the wild, siege beetles live in groups typically consisting of no more than five and migrate in search of leaves and other plant material to feed on, though they are omnivorous. They only gather in larger numbers once a year to breed, after which the female lays many large eggs under a tree and waits for them to hatch. After a few days, the eggs hatch and the adults move on, leaving the ravenous larvae to eat almost everything they come across. Siege beetle larvae are much sought after, as the thought of an adult siege beetle stomping through ranks of enemy soldiers is very enticing to any general or warlord.



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