Sidhe (5e Race)

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Physical Description[edit]

Sidhe are typically beautiful beyond any mortal dream, with pointed ears, reminiscent of elves, and occasionally possess feline or otherwise animalistic traits, like cats eyes. Rather than detract from their normal beauty, these features tend to enhance them. Summer sidhe have hair and skin done in warmer tones, while winter sidhe tend to be pale with hair the various colors ice can take, such as white, green, and purple.


Sidhe have been around since there was sentient life that could acknowledge what the turn of the seasons. They were, in a sense, born of mortals, despite their immortality.


The society of the sidhe depends entirely on the seasonal court. Summer sidhe are generally fair and kind, and have a taste for the finer things in life. Generally, everyone on that side cooperates with their peers. Winter sidhe, however, are a stark contrast, with plenty of murder, backstabbing, and sex.

Sidhe Names[edit]

Sidhe tend to have names that are rather long and eloquent. M-names are quite common among winter, while summer tends to begin with harder syllables such as Ks and Ts.

Male: Kringle, Talor

Female: Titania, Maeve, Aurora

Sidhe Traits[edit]

Sidhe are the very essence of the seasons in the form of fae.
Ability Score Increase. +2 Charisma, +1 Intelligence.
Age. Sidhe are immortal, but are generally born as a half breed. They have the level of development of whatever age they discovered/accepted their nature.
Alignment. Sidhe tend towards good alignments, with summer being lawful and winter being chaotic.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Compulsions. a sidhe cannot tell a direct lie, however, they are allowed to twist the truth or give vague answers. E.X (questioner: who is your mother? You: a sidhe noble of high rank.(as opposed to telling them your mother's actual name.)) You also must answer any questions that are asked of you three times.(in case that wasn't clear, the common phrase among sidhe is "thrice I ask and done".)
Iron Adversion. the touch of iron and related metals such a steel burns you. If you touch any iron or steel with your bare skin, you take 1d4 damage per turn in contact with the material. Your starting metal weapons and armors are made of an equivalent material, but weapons you find in dungeons and whatnot count as steel unless otherwise stated.
Languages. You know Common and Sylvan.
Subrace. Summer, Winter, Spring and Autumn Courts

Summer Court[edit]

Warmth. You gain resistance to fire damage but are at disadvantage to all ability checks when in a snow-covered or icy climate.
Natural Spellcasting. You can cast fire bolt at any given time using Charisma as your spellcasting modifier. Additionally your touch can stave off the harmful effects of cold.

Winter court[edit]

Cold. You gain resistance to cold damage but have disadvantage on all ability checks when around fire or in tropical environments.
Natural Spellcasting. You can cast ray of frost at any given time using Charisma as your spellcasting modifier. Additionally you are able to freeze (or harden in lava's case) any liquid. You can form simple weapons out of ice that shatter after three attacks

Spring court[edit]

Storm. You gain resistance to lightning damage, but are at disadvantage to all ability checks in dry, arid climates
Natural Spellcasting. You can cast Thunderclap at will using Charisma as your spellcasting modifier. Additionally, once per week, you may spend 5 minutes to create a thunderstorm centered on you and expanding outward for 200 feet, if you are in a place where you cannot see the sky, you cannot create this storm.

Autumn court[edit]

Ending. You gain resistance to necrotic damage but have disadvantage on all ability checks when in rains
Natural Spellcasting. You can cast Gust at will using Charisma as your spellcasting modifier. Additionally, once per long rest, you may cause one non-sentient object you can touch to age 20 years.

Random Height and Weight[edit]

5′ 6″ +1d10 inches 100 pounds lb. × (3d10) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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