Shy Guy (5e Creature)
Shy Guy[edit]
Small humanoid, chaotic neutral Armor Class 13
Saving Throws Dex +5 Evasion. When the shy guy is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. ACTIONSMultiattack. The shy guy makes two slap attacks. Slap. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. BONUS ACTIONSNimble Escape. The shy guy takes the Disengage or Hide action.
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Shy guys are strange small beings originating from the world of Subcon. Outside of Subcon, shy guys set up hideouts in toyboxes, which may appear small but are actually pocket dimensions much larger on the inside. They're never seen without their robes and mask, and some theorize these are part of their bodies. They are crafty and mischievous, so they are generally seen as troublemakers. Despite their stubby appearances, shy guys are naturally dexterous, which has afforded them many escapes from punishment. Many shy guys have allied with the Koopa Kingdom for the chance to cause mischief and chaos to the Mushroom Kingdom. |
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