Shorc (5e Race)
From D&D Wiki
"What do you get when you combine the strength of an orc with the abilities of a shark? You get monsters who can swim."-Some Human Guy
Shorcs are orc-related humanoids with smooth skin of various shades of grey. They tend to have a fin on each arm and a third on their head in place of hair. The teeth of a shorc are incredibly large and sharp, and are sometimes even sold in necklaces and jewelry. Shorcs tend to wear very little clothing or very tight-fitting clothing so as to more easily travel through the water. Female shorcs tend to be taller and sleeker, often even seen as deadlier than male shorcs, though this difference is minimal. Shorcs are a symbol of menace and are feared within the water or out of it.
Shorcs came to be after there was a great flood which forced several species and races to adapt to become more aquatic. Orcs kept to their brutal ways, quickly becoming great hunters of smaller creatures in the sea and eventually evolving into shorcs.
Shorc society relies heavily on both strong tribes and strong individuals. Shorcs will establish a home base in an area with little resistance and gather there when in distress. Otherwise, they'll simply travel alone in the ocean constantly looking for more food. Because of this, shorcs which decide to go onto land are generally forgotten about by their tribe. Once on land, shorcs have a clear tendency towards cruelty and a near insatiable appetite. If a shorc returns to their tribe, they are generally welcomed back with open arms. Also worth note is that shorcs gave up on their gods when the flood came, becoming totally dependent on themselves.
Shorc names are only used by their tribe members when they are both on land or above the water, which is rare and generally happens in an emergency situation. Because of this, shorcs have very short names for the sake of easily referring to each other quickly. Other than in this way, their names are similar to that of land orcs.
Male: Jok, Rab, Shall, Bukk
Female: Kof, Dhov, Gah, Daz
As a shorc, you have abilities related to your orcish ancestry and your aquatic nature.
Ability Score Increase. Your Constitution score increases by 2, your Strength score increases by 1, and your Intelligence decreases by 2.
Alignment. Having previously been close to being wiped out, most shorcs are Lawful and have a natural tendency towards Evil, seeing rules and brutality as equally important for survival.
Size. Shorcs are usually over 6 feet tall and weigh between 230 and 280 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Amphibious.. You can breath both air and water.
Powerful Build.. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Shark’s Bite.. Shorc teeth are developed to chew through tough-skinned fish, granting you a natural bite weapon, which you can use instead of an unarmed strike. If you hit with them, you deal piercing damage equal to 1d4 + your Strength modifier instead of the bludgeoning damage normal for an unarmed strike.
Languages. You can speak, read, and write Common and Orc.
Random Height and Weight
|5′ 1″||+2d12||160 lb.||× (7) lb.|
*Height = base height + height modifier