Shoko Ieiri, Hidden Inventory (Jujutsu Kaisen Supplement)

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Shoko Ieiri[edit]

Medium humanoid (human), lawful neutral


Armor Class 16 (Unarmored Defense)
Hit Points 95 (16d8+32)
Speed 50 ft.


STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 12 (+1) 16 (+3) 18 (+4) 16 (+3)

Saving Throws Dex +5, Wis +7
Skills Arcana +6, Medicine +14, Persuasion +6, Sleight of Hand +5
Senses passive Perception 14
Languages Common
Challenge 8 (3,900 XP)


Cursed Energy. Shoko has 20 cursed energy which she can use to fuel her abilities. All of her cursed energy is regained at the end of a short rest due to Reverse Cursed Technique constantly flowing through her body.

Almost a Doctor. Whenever Shoko makes a Medicine check to stabilize someone and succeed, the creature regains 1 hit point. In addition, Shoko has advantage on all Medicine checks.

Cursed Armor. Shoko can spend up to 3 cursed energy to give herself temporary hit points equal to the cursed energy spent times 5 for 1 minute (no action required). Shoko can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0. Her armor also reduces damage taken by 6.

Reverse Cursed Technique. Shoko has a healing pool of 320 that she can use with her reverse cursed energy. If she is suffering from a physical effect injury such as a concussion or something similar, one of these effects can be healed for every 10 hit points healed with reverse cursed technique. At the beginning of her turns while in a combat where her life is at risk, she regains 10 hit points of her healing pool back. Her healing pool automatically goes back to full at the end of a long rest. Whenever Shoko makes a creature regain hit points, they will gain temporary hit points equal to half the hit points healed. They cannot gain temporary hit points from this feature again until the current temporary hit points vanish. Every cursed energy she spents on Reverse Cursed Technique counts as if she had spent 2. For every 10 Cursed Energy spent on the Reverse Cursed Technique, Shoko can choose to end one of the conditions currently affecting the target, or reduce one level of exhaustion.

Improved Output. Shoko may use her Reverse Cursed Technique on others, though the amount she heals other creatures is 3/4th as much as. Additionally, whenever she deals damage to a Cursed Spirit with an Unarmed Strike or a Natural weapon, she may spend up to 4 Cursed Energy to deal 5 radiant damage per 1 Cursed Energy spent. The total amount of radiant damage is subtracted from her healing pool.

Tokyo Jujutsu High Learnings. Thanks to Tokyo Jujutsu High's Straightforward Improvement courses, Shoko is more proficient in Positive Energy than most, the benefits of which are already added to her descriptions.

Curse-Empowered Strikes. Shoko's unarmed strikes are considered magical and she adds 1d10 necrotic damage to them (already included).

Intuition. When Shoko makes a Wisdom saving throw, she takes half as much damage on a failure and no damage on success.

"Fyoo, then Hyoi!". When Shoko attempts to teach another creature Reverse Cursed Technique, they will have disadvantage, even if they possess the Jujutsu Genius background feat.

ACTIONS

Multiattack. Shoko makes 2 attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and 5 (1d10) necrotic damage.

BONUS ACTIONS

Martial Arts. After using the attack action, Shoko can make an unarmed strike or an one-handed weapon attack with a bonus action.

Cursed Blast of Blows (3 Cursed Energy). After Shoko uses the Attack action, she perform two unarmed strikes.

Cursed Patient Defense (3 Cursed Energy). Shoko can take the Dodge action.

Cursed Wind Step (3 Cursed Energy). Shoko can take the Disengage or Dash action, and her jump distance is doubled until the end of her turn.

REACTIONS

Reverse Cursed Technique. When Shoko receives damage, she may use her Reverse Cursed Technique.

just-realized-that-unless-shoko-was-doing-something-else-as-v0-1cdq7ilww01f1.png
Shoko and Satoru Gojo on a mission.
Shoko is a very laid-back and nonchalant person, especially compared to Kiyotaka Ijichi's high-strung attitude and the overly playful Satoru Gojo. As a student alongside Satoru Gojo and Suguru Geto, she would let the two fight and simply remove herself from the situation as it escalated. She teased and bantered with them as friends during their time at Jujutsu High.

Shoko didn't appear to take any situation very seriously in general during her Jujutsu High years. She would openly smoke in public despite obviously being a high-schooler and this habit continues with her into adulthood.

Jujutsu Sorcerer.

Shoko has 8 levels in the Jujutsu Sorcerer class.


Feats. Shoko's feats are:

Reverse Cursed Technique, Improved Reverse Cursed Technique, Improved Output,

Improved Durability.

This creature uses the Improved Durability rule.

This creature uses the Wisdom Over Will rule.

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