Shoggoth (5e Creature)
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Huge aberration, chaotic neutral
Saving Throws Dex +4, Int +2, Wis +7
Amorphous. The shoggoth can move through a space as small as 1 foot wide. It must spend 1 extra foot of movement for every foot it moves through a space smaller than itself, but it isn’t subject to any other penalties for squeezing.
Amphibious. The shoggoth can breathe air and water.
Oozing Skin. When the shoggoth is in water, it acidifies water around itself. At the start of its turn, every creature within 5 feet of the shoggoth takes 11 (2d10) acid damage. Only creatures that are also in the water are affected.
Slime Skin. A creature that touches the shoggoth or hits it with a melee attack while within 5 feet of it takes 11 (2d10) acid damage.
Absorb. A creature that hits the shoggoth with a melee weapon must make a DC 10 Strength saving throw or have the weapon get sucked into the shoggoth. A magic weapon can be retrieved if the shoggoth dies, but a nonmagical weapon is destroyed.
Multiattack. The shoggoth makes two attacks: one slam and one with its appendage.
Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 11 (2d10) acid damage.
Appendage. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 11 (2d10) acid damage.
Foul Breath. The shoggoth exhales foul breath in a 90-foot line that is 10 feet wide. Each creature in that line must succeed on a DC 18 Constitution saving throw or become poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
The shoggoth is a slimy amorphous blob laced with pseudopods, eyes and several mouths. Shoggoths constantly change their shape. They were artificially created by the elder things as slave workers and can live on land as well as in water.