Shas'vre in XV8 Crisis Battlesuit (5e Creature)

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Shas'vre in XV8 Crisis battlesuit[edit]

Large construct (t'au), any neutral alignment


Armor Class 20 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 60 ft., fly 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 24 (+7) 18 (+4) 16 (+3) 16 (+3) 8 (-1)

Saving Throws Dex +13, Wis +9
Skills Acrobatics +13, Athletics +10, Deception +5, Medicine +9, Nature +9, Perception +9, Survival +9
Proficiency Bonus +6
Senses darkvision 60 ft., passive Perception 19
Languages Common
Challenge 7 (2,900 XP)


Keen Sight. The battlesuit has advantage on Wisdom (Perception) checks that rely on sight.

Failsafe Detonator when The battlesuit hit points reach 0, battlesuit make a dexterity saving throw with a DC of 20. If it passes, every entity within 5 feet of the the battlesuit must make a dexterity saving throw whit a Dc of 20 or take 8d10 fire damage, half if they pass.

Counterfire Defence System. The battlesuit doesn't have disadvantage when using its range weapons with an opponent adjacent.

ACTIONS

Multiattack. The battlesuit makes two ciclick ion blaster attacks

ciclick ion blaster. Ranged Weapon Attack: +15 to hit, range 30 ft., one target. Hit: 20 (4d10 +7) force damage. Before making your attack action, you can decide to "overcharge " your weapon. If you do, each attack increases 2d10 damage but, just before doing the attacks you must roll 1d4 and if you roll 1 you take 2d8 of force damage.

Punch. melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 4) bludgeoning damage.


Shas'vre is the highest title a Fire Warrior soldier can have, it means being a hero of the t'au Empire and the tau'va, thanks to that their versions of the XV8 Crisis battlesuit have a couple of special weapons and improvements that are only entrusted to them.

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