Shakuran (5e Race)
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|“||It makes sense, doesn't it... A world that spawned such creatures like orcs had to be hiding other horrors in its belly.||”|
Shakurans are tall, cyclopean humanoids that hail from another world. A shakuran's height can be anything from middle-high five feet to well over six feet tall. They usually possess spiky hair the color of which ranges from white to pink to purple. Their mouths are lined with sharp teeth and they have pointed ears. They have one large eye and skin of many diverse colors from white to light-blue to dark-blue to black with crack-shaped markings that start from their eyes and cover most of their bodies that can also be any color of the mentioned range.
|By Hesham Zaher|
Shakurans are believed to come from a world similar if not the same as that of the orcs. Like the orc's origin, it is largely unknown due to the passage of time, but it is only known that they are not native. However, their time here has made them almost a natural sight entirely. Shakurans are believed to have smaller numbers than orcs due to battles over resources, many of which they lost. Thus, shakurans are commonly subservient to powerful orc clans, or they avoid them entirely, squirreled away in their own neck of the mountains. While they may seem defeated, shakurans have been known to be as belligerent and mad as orcs, if not just as dangerous. They have a special healing capability that allows them to be as resilient as a half-orc, and this has attributed to their survival in harsh conditions of the world.
The shakuran people have been spread thin as a result of their conflicts. After having lost to the orcs over a few centuries ago, their remaining clans scattered into smaller numbers. Many sought refuge from their neighbors, but they were also filled with loathing of the world. Unlike the orcs, who see themselves as conquerers, the shakurans saw little value in this world to take control of. They were more favorable of decimating it to build anew. This genocidal viewpoint has made it hard for their clans to establish any working relations with outsiders, and their numbers dwindle. Some have come to see other races as tools instead, and so see not issue with using them for their own gain.
Overall, shakurans are somewhat sadistic beings who do not know of things like friendship beyond the blood of their own race. Even within their own race, they are highly cynical and suspicious. It is typical of shakurans to brag of their strength. Shakurans value strength as evolution, and have gruesome fights for young to ascend to maturity. They believe this strengthens their recovery powers, and also pleases their mysterious one eye god, believed to be an alternate aspect of Gruumsh perhaps.
Names for shakurans are chances for them to define themselves as the majestic beings they believe themselves to be, as paragons of strength. These names often allude to greatness to change the world and history itself. While the shakurans share a tongue for Orc, they do not use their conventions in their names.
Male: Boros, Ravin, Rakdos, Azor
Female: Selesnya, Izzet, Naya, Simica
Cyclopean beings with restorative powers
Ability Score Increase. Your Constitution score increases by 2.
Age. Shakurans usually have a life span of about 300 years. They reach maturity at age 20, but keep growing, and completely reach adulthood at 30. After this they remain at peak physical condition until the age of 250, then their abilities begin to decline.
Alignment. Shakurans are a harsh race of people and tend to have chaotic natures.
Size. Shakurans are usually tall and muscular, from under 6 feet to well over 6 feet tall, some even reaching 7 feet. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Regeneration. As a bonus action, you can regain hit points equal to 1d4 + your Constitution modifier. You can do this once, and regain use of this trait after you finish a short or long rest.
Adaptable. You've grown accustomed to living in harsh climates. You are proficient in the Survival skill.
Languages. You can speak, read, and write Common and Orc.
Subrace. Choose between the warrior and energy manipulator subraces.
Warrior shakurans have a dense muscle mass, larger than others. They focus on training their bodies to fight long, hard battles. This has resulted in a growth of tough armor-like skin.
Ability Score Increase. Your Strength score or Dexterity score increases by 1.
Hardened Fists. Your punches hit extra hard. Your unarmed strikes deal bludgeoning damage equal to 1d4 + your Strength modifier.
Carapace. You have natural armor as a result of your ancestry's training. While unarmored, your Armor Class is equal to 13 + your Dexterity modifier. You can use a shield and still gain this benefit.
Shakuran Energy Manipulator
Energy manipulator shakuran focus on honing their innate powers and harnessing them into their eye. Their eye is therefore sometimes noticeably glowing, and the cracks on their body glow as well, brimming with energy.
Ability Score Increase. Your Intelligence score or Wisdom score increases by 1.
Eye Beam. As an action, you can channel the potent energies in your body and unleash a havoc ray with it. All creatures within 5 by 30 foot line in a direction of your choice must make a Dexterity saving throw. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your eye beam, you can't use it again until you complete a short or long rest.
Widened Scope. You have advantage in Wisdom (Perception) checks using your eyesight.
Random Height and Weight
|5′ 7″||+2d6||200 lb.||× (2d6) lb.|
*Height = base height + height modifier