Shadowlord (5e Creature)
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Large fiend, neutral evil
Saving Throws Dex +5, Str +7, Int +6
Enhanced Senses. The Shadowlord can hear a normal conversation from 300 feet and a whisper at 80 feet.
Demon Flight. The Shadowlord has advantage on Athletics checks. In addition, as a reaction the Shadowlord can reduce falling damage by 45 (5 times the hit dice number).
Shadow Walk. The Shadowlord can move through a space as narrow as 1 inch wide in shadow form.
Multiattack. The Shadowlord can make two attacks when attacking with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 21 (4d8 + 3) piercing damage.
Rushdown. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) slashing damage. The Shadowlord violently rushes at a target up to twice its movement speed and attacks a target with its claws. Instead of dealing damage, the Shadowlord can grapple the target (escape DC 14).
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) slashing damage.
Shadow Form As an action, the Shadowlord can turn itself into pure shadow and mist, increasing it's movement speed by 5 times.
The Shadowlord is an ancient evil fiend of dark power. Their kind was once banished into a dark pocket dimension by an elder order of samurai, now this creature has returned to bring terror to man. The Shadowlord stands at 12 feet tall, but weighs no more than fifty pounds. The Shadowlord can shift into the shadows, avoiding detection and pouncing on an unsuspecting target. The Shadowlord has been known to be unable to cooperate with anyone, killing any thing in it's path that very much looks into it's eyes.