Shadow Kobold (5e Creature)
From D&D Wiki
Small humanoid (kobold), chaotic evil
Saving Throws Str +5, Dex +3
Multiattack. The kobold makes two attacks, only one of which can be with its bite.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) piercing damage plus 3 (1d6) poison damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) poison damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Poison Breath (Recharge 6). The kobold exhales a poisonous gas in a 15-foot area. Each creature in that area must make a DC 10 Constitution saving throw, taking 15 (3d10) poison damage on a failed save, or half as much damage on a successful one.
Shadow kobolds are not like normal kobolds they are rarely seen in the Material Plane, but when you do come across with one, they will attack and bring you to their dragon that they serve. They mainly serve shadow and black dragons, but they are mostly found in the Shadowfell with or without a pact. These kobolds tend to give into their wild side and more draconic ways making them very unpredictable.