Shadow Guardian (5e Creature)

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Medium elemental, chaotic neutral


Armor Class 18 (natural armor)
Hit Points 117 (18d8 + 36)
Speed 0 ft., fly 90 ft. (hover)


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 15 (+2) 14 (+2) 14 (+2) 8 (-1)

Saving Throws Str +6, Dex +6
Skills Intimidation +2, Perception +5
Damage Vulnerabilities radiant
Damage Resistances necrotic
Damage Immunities poison; bludgeoning, piercing, and slashing damage from nonmagical weapons
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses blindsight 120 ft., passive Perception 15
Languages Abyssal, Common, telepathy 120 ft.
Challenge 8 (3,900 XP)


Grappler. The shadow guardian has advantage on attack rolls against any creature grappled by it.

Grasping Shadows. If a creature is in dim light or complete darkness, the shadow guardian can attempt to grapple it as a bonus action. The target must make a Strength saving throw against a DC 18.

Living Shadow. At the start of each of its turns, the shadow guardian takes 1d8 radiant damage if it is in direct sunlight.

Shadow Form. The shadow guardian can move through a space as narrow as 1 inch wide without squeezing.

ACTIONS

Multiattack. The shadow guardian makes two claw attacks.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.




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