Shadow Guardian (5e Creature)
Shadow Guardian[edit]
Medium elemental, chaotic neutral Armor Class 18 (natural armor)
Saving Throws Str +6, Dex +6 Amorphous. The shadow guardian can move through a space as narrow as 1 inch wide without squeezing. Grappler. The shadow guardian has advantage on attack rolls against any creature grappled by it. Sunlight Hypersensitivity. The shadow guardian takes 20 radiant damage (this includes its vulnerability to radiant damage) when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks. ACTIONSMultiattack. The shadow guardian makes three attacks: two with its claw, and one with its negative burst. Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Negative Burst. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage and the target's Strength and Constitution scores are reduced by 1d4. The target dies if this reduces either score to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. BONUS ACTIONSGrasping Shadows. The shadow guardian attempts to grapple a creature within 5 feet of it that it can see within dim light or darkness.
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The shadow guardian is a creature summoned from Shadowfell, usually to perform the function of a sentry. They are not undead, though commonly mistaken for being one. Their bodies have the essence of shadowstuff, which coalesces in the form of armor. Despite this appearance, they remain wholly amorphous, able to dissolve into darkness on a whim to evade attacks and slip under doors. Like a normal shadow, they can drain the life and fight out of those who oppose them. However, they are not evil. Rather, they see all life and light as something unnatural. They therefore end up serving many nefarious purposes. Elemental Nature. A shadow guardian doesn't require air, food, drink, or sleep. |
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