Shadow Eye (5e Creature)

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Shadow Eye[edit]

Small aberration, lawful evil

Armor Class 13 (natural armour)
Hit Points 27 (5d6 + 10)
Speed 15 ft.

7 (-2) 15 (+2) 15 (+2) 15 (+2) 14 (+2) 12 (+1)

Skills Perception +4
Damage Resistances psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Condition Immunities charmed, frightened
Senses truesight 60 ft., passive Perception 14
Languages Deep Speech, Undercommon, telepathy 120 ft.
Challenge 2 (450 XP)

Innate Spellcasting (Psionics). The shadow eye's innate spellcasting ability is Intelligence (spell save DC 12). The shadow eye can cast the following spells innately, requiring no material components:

At will: light
3/day each: charm person, compulsion, suggestion
1/day: mass suggestion

Magic Resistance. The shadow eye has advantage on saving throws against spells and other magical effects.


Multiattack. The shadow eye makes two attacks with its tentacles.

Tentacle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Psionic Gaze (Recharge 6). The shadow eye magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or take 12 (3d6 + 2) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Shadow eyes are small Underdark dwellers that scurry about on many tentacles. They rely on their psionic abilities in combat, and their ability to emit a disruptive zone of befuddling psychic energy that can all but stop a target dead in its tracks. They primarily eat fungi and small cave animals, though they aren't above scavenging the kills of other Underdark creatures, or even hunting on their own. They love the taste of humanoid flesh, especially that of elves and gnomes, and stalk any humanoids they find until discovering the perfect opportunity to strike.

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