Seraphim (5e Race)
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The seraphim are a race of benevolent Angels, that have been born into a flesh and blood, earthly body.
|An example of a Seraph|
Seraphim are nearly identical to humans, with a few major exceptions. They often appear graceful, ageless, and androgynous. They retain their angelic wings, although they have lost their ability to fly for extended periods of time. They also are always extremely fair skinned, with very soft, wavy hair, usually light brown or blonde. Sometimes they retain their glowing white eyes, but generally they have brown or blue eyes. They usually have a very faint, golden aura surrounding them, illuminating their surroundings.
Little is known about the exact origins of the seraphs, although they are almost certainly reincarnated angels living in human bodies. Many clerics have speculated that the deities created the seraphim as a means to communicate with mortals, while others insist they are angels that have been condemned to live among the mortals for breaking some unknown code of conduct. Whatever the case may be, they have existed about as long as humans, the first documented cases of their existence stretching back thousands of years.
The Seraphim almost always live among humans, although they are extremely reclusive and non-communal in nature. Many seraphs take up professions that allow them to live in as much seclusion as possible. Common folk are usually uneasy around them, despite most seraphs abiding by the laws, customs, and social norms within their human communities. They tend to be welcomed with open arms in more close-knit religious communities, and the more educated noble classes typically grant them the same rights and privileges as their human peers. The seraphim rarely, if ever, announce their heritage to the masses, however, not wanting to frighten the people around them. They usually do their best to disguise themselves as humans, which is a relatively simple task.
Seraphim do not typically have special names, and they often assume human names in order to better conceal their origins. Some examples include:
Male: Azingar, Baelzim, Cadrac, Jerid
Female: Elenor. Gwenyth, Merchesa, Yvette, Seraphina, Serafina
Benevolent Angels, that have been born into a flesh and blood, earthly body.
Ability Score Increase. Your Charisma score increases by 2, and your Constitution score increases by 1.
Age. Seraphs reach adulthood slightly earlier than humans, typically around 14. They also tend to live a bit longer, most living to around 100, though some can live up to 150.
Alignment. Almost all seraphs are some degree of good, and most have lawful tendencies. Every now and then, however, some seraphs struggle to adapt to mortal society, and thus favor the gentler of the chaotic alignments.
Size. Seraphim tend to be almost the exact same size as humans, albeit slightly thinner and more graceful. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Celestial. Your creature type is considered to be both humanoid and celestial.
Manifestation of Light. As a bonus action you may emit a warm, righteous light. You shed dim light in a 30-foot radius.
Superior Darkvision. While you may not be strong enough to have truesight your divine senses grant you superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.
Wings of Faith. You have a pair of white feathered wings that grant you a flying speed of 30 feet. These wings are extensions of your celestial soul and as such can be made incorporeal, and as such can be made invisible to most senses at will. If you are wearing armor you are not proficient in or any medium or heavy armor, you may not fly.
Languages. You can speak, read, and write both Common and Celestial.
Random Height and Weight
|4′ 10″||+2d6||80 lb.||× (2d4) lb.|
*Height = base height + height modifier