Sequestered Soul (5e Creature)

From D&D Wiki

Jump to: navigation, search

Sequestered Soul[edit]

Tiny undead, lawful neutral

Armor Class 12
Hit Points 3 (1d4 + 1)
Speed 0 ft., fly 50 ft. (hover)

1 (-5) 14 (+2) 12 (+1) 6 (-2) 8 (-1) 6 (-2)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 9
Languages understands the languages it knew in life but can't speak
Challenge 0 (10 XP)

Incorporeal Movement. The soul can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Scent of Wealth. The soul can detect the presence of gold and other precious metals, such as silver and platinum, within 30 feet of it.


Unnerving Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 necrotic damage.

Glittering Spirits. A sequestered soul resembles a tiny, shimmering and spectral skeleton. Their incorporeal bones appear to be plated with gold and other precious metals and in their eye sockets, two gems glitter. Sequestered souls are surrounded by a cloud of faint golden mist that slightly blurs the edges of their form. Sequestered souls aren't very intelligent or malevolent and, while they can be used to scare those who don't know their true nature, are mostly entirely harmless to other creatures. Apart from the occasional faint, eerily echoing clatter of bones, sequestered souls make almost no sound and make perfect spies, though their creators, the soul merchants, rarely have reason to use them for this purpose.

Mercantile Goods. Sequestered souls are summoned by soul merchants—the souls of creatures that had debt to them when they died. They have a number of uses, such as acting as guards and sentries of soul merchant camps, or scouting out the area through which a soul merchant family intends to travel, to check that there are no dangers in the way. The ritual that's used to summon a sequestered soul traps the spirit within a gold coin—it's from this process that the spirits get their name, as the soul is hidden within the gold to create the spirit.

Soul Standard Sequestered souls are actually a form of currency. They maintain something which the soul merchants know as the 'soul standard'—which bases the values of all material wealth on the value of a soul. Soul merchant families will occasionally trade sequestered souls among one another, and the number of sequestered souls a family has to its name is used as a status symbol.

Severed Connection. Sequestered souls don't come about naturally—they are always the creation of a soul merchant. Sometimes, however, if their owner dies before they have completed their service, the sequestered soul might remain behind. These spirits look to pay off their debt under a new master, and most often go on to serve another soul merchant from the same family. If there are no other soul merchants, the sequestered soul looks for the wealthiest creature it can find. Since the soul is almost entirely unable to communicate, this can be an unnerving experience and the new master might mistake the soul for a malevolent ghost haunting it, rather than a helpful new servant.

Undead Nature. A sequestered soul doesn't require air, food, drink or sleep.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!