Sentinel Beam, Minor (D20 Modern Equipment)

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A Sentinel Beam

PL 6 Ballistic, Energy (')

Damage 2d12 Magazine 100 Charge
Critical 20 Size Large
Damage Type Weight 35 lbs.
Range Increment 50 ft. Purchase DC 30
Rate of Fire S, A Restriction Mil (+3)

Sentinel Beam, Minor[edit]

A Sentinel Beam fires a beam of energy at a target. The sentinel Beam has 100% charge, and uses 3% of it's original charge for every shot fired, and 6% of it's original charge for every burst-shot fired. Every burst-shot counts as 2 shots fired from this weapon. The Sentinel Beam cannot be reloaded or recharged. If the sentinel beam burst-fires every round for 4 consecutive rounds, the sentinel beam overheats and cannot fire next round.


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