Sentient Snake (5e Race)
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Snakes have long, scaled bodies ranging anywhere from one foot to 12 feet long. some have patterns, keeled scales, and come in many different colors.
In some cultures snakes are seen as symbols of evil. They represent the tempting of good to evil, and those who would lead others astray are called "snakes". In other lands, snakes are seen as guardians of temples and even symbols of fertility and rebirth. Many use the venom of snakes in potions and poisons. Either way, people see them as dangerous but useful animals. You, however, are different. Through reasons unknown to you, you can think and feel just like people.
Snakes are, if nothing else, adaptable. They are quiet ambush predators whose main method of attacking is either venom, strangulation, or a combination of both. People will treat you very differently depending on your species, but only those with familiarity in magic will treat you as anything other than an animal.
Sentient Snake Names
Snakes do not have the concept of names. You will have to decide that for yourself.
Sentient Snake Traits
Ability Score Increase. Your Constitution score increases by 2.
Age. You reach maturity after 2-3 years and your average life span is 50 years.
Alignment. Snakes are unaligned beasts. Your alignment is uniquely your own.
Size. Your size is dependent on your species.
Speed. Your base walking speed is 20 feet and you have a climbing speed of 20 feet.
Blindsight. You can perceive your surroundings without relying on sight within a specific radius. You have a blindsight range of 30 feet, but are blind beyond this radius
Armless. You do not have arms or legs, only a long and coiling body. You can not wear armor, nor use any equipment that would require hands or feet. You can wield one-handed weapons and items, but must do so using your mouth. You can wear rings, but only one and it must be on your tail. You are immune to being knocked prone.
Snake in the Grass. You are proficient in the Stealth skill. When in a natural environment, you add double your proficiency bonus to Dexterity (Stealth) checks instead of the normal proficiency bonus.
Symbolic Creature. You do not require somatic components when casting spells.
Natural Appearance. You appear the same as any ordinary snake.
Languages. You can speak, read and write Common, and one other language of your choice.
Subrace. Choose one from the constrictor, viper, water, and burrowing subraces.
Ability Score Increase. your Strength increases be 1.
Constrictor. Make a melee attack with weapon as part of this action, if you hit deal 1d6 + Strenght modifier of bludgeoning damage, and the target becomes grappled(DC = 8 + Strenght modifier + Proficiency Bonus and can grappled creatures one size larger than you). When grappled, the target takes 1d4 + Strenght modifier each start of it's turn. Until this grapple ends, the target is restrained, have disadvantage in Strength checks and the Boa can't constrict another target.
Natural Weapon. Your bite counts as natural weapons, if you hit you deal piercing damage equal to 1d6 + your Strenght modifier. At the 5th level your constrict die becomes a 2d4.
Ability Score Increase. your Charisma increases be 1.
Size. You are anywhere between 1 and 5 feet long. Your size is small.
Intimidating Presence. Through your rattle or your neck flap, you gain advantage on intimidation checks against creatures that can see or hear you.
Venom. Your fangs are Natural Weapons and count as an unarmed attack. On a hit you deal 1 piercing damage and the target must make a constitution saving throw equal to 10 + your constitution modifier, taking 1d6 poison damage and suffering the poisoned debuff on a failure, or half as much damage with no debuff on a successful one.
Ability Score Increase. your Dexterity increases be 1.
Size. You are anywhere from 6 to 8 feet long. Your size is medium.
Aquatic Adaption. Your breathing time underwater is doubled. You also gain a swimming speed equal to your walking speed.
Aggressive Strike. As long as you have a higher initiative roll than your target, your first damage roll against that target is increased by your proficiency bonus.
Ability Score Increase. your Wisdom increases be 1.
Size. You are anywhere from 6 to 8 feet tall. Your size is medium.
Natural Burrower. You gain a tremorsense of 10 feet. You also gain a burrowing speed equal to your walking speed.
Ambush Predator. The first attack you make against a specific target while in stealth gains a modifier to hit and damage equal to your wisdom modifier.