Seeker (5e Creature)

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Seeker[edit]

Medium fiend, lawful evil


Armor Class 15 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 0 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
9 (-1) 16 (+3) 17 (+3) 24 (+7) 18 (+4) 14 (+2)

Damage Resistances damage from spells
Condition Immunities charmed, exhaustion, prone, unconscious
Senses passive Perception 14
Languages
Challenge 9 (5,000 XP)


Unknown Magics. When the seeker deals damage, it ignores damage resistance and immunity. When it casts a spell or uses a magical effect it cannot be dispelled and is not affected by antimagic field.

ACTIONS

Unknown Spell. Ranged Spell Attack: +11 to hit, range 100 ft., one target. Hit: 21 (6d6) force damage. The target gets no benefit from cover for this attack.

BONUS ACTIONS

Duplicate. The seeker magically creates a duplicate. A duplicate has the same statistics as the original, except that it has only 1 hit point and can't create duplicates of its own. The duplicate acts after the original's initiative. The seeker can have a maximum of 3 duplicates at any time, and all duplicates disappear when the seeker is killed.

Teleport. The seeker magically teleports, along with any equipment it is wearing or carrying, up to 100 feet to an unoccupied space it can see.


Seekers are powerful beings living in the realm of Hermaeus Mora. They use magic gifted to them by forbidden knowledge, and can deal massive amounts of damage to their opponents. Luckily, they are almost never seen outside of Apocrypha.

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