Seafolk (5e Race)
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The Seafolk are not quite mermaids, but rather...aquatic humans..
The Seafolk look like humans with scales, gills and webbed hands and feet. Their haircolor may cover a wide range of hues, such as blues and greens. Their skin has been known to take on a blueish hue.
The Seafolk were long ago humans living in a coastal village when they were cursed by a powerful wizard to belong to neither the ocean or the sea. The reason for the curse by this ancient magus is still unknown, however, the seafolk adapted to the curse better than he had expected. The race is now a powerful aquatic force to be reckoned with on all shores.
The seafolk society differs for Deepfolk and Coastalfolk. Deepfolk live in underwater cities and are much more reserved than their coastal and nomadic cousins. Deepfolk tend to be darker in color and come off as shy or even antisocial to outsiders. In contrast, coastalfolk have retained much of their kindness from a time before their binding to the sea.
Seafolk are usualy named for the workings and life of the sea and occasionaly the surface
Male: Tide, Shark, Eel, etc...
Female: Dorsal, Breeze, Ocean, etc...
Seafolk have tough scales and are very nimble and strong.
Ability Score Increase. Your constitution increases by 2
Age. Seafolk mature like humans reaching adulthood by age 20 but can live over 500 years.
Alignment. Seafolk tend to be lawful neutral or good, but not all are confined by these alignments.
Size. Your size is Medium
Speed. Your base walking speed is 30 feet. You also have a swimming speed of 30 feet.
Gills. You can breathe air and water.
Underwater Combat. you gain proficiency with the spear.
Underwater Agility. Underwater combat does not impose any penalties or disadvantages on movement or weapon attacks.
Trance. You are always semiconcious and cannot be suprised while sleeping. You also need only 4 hours in this semiconscious state for a long rest.
Darkvision. Your eyes have become accustomed to the darkness under the sea, and as such, you can see 60 feet of dim light as bright light, and darkness as dim light. You can't discern colors in darkness, only shades of gray.
Languages. You can read, write and speak Primordial and Common.
Subrace. there are 2 subraces of Seafolk,the Deepfolk and the Coastalfolk
Coastalfolk are nomadic and live on land along the coast in settlements. Coastalfolk have bright colorful scales.
Ability Score Increase. Your Charisma and Intelligence ability scores both increase by 1
Small Fish. You can speak the language of the coast and speak to shallows dwelling life.
Good Reputation. You have a reputation for being friendly and helpful. You are proficient in Persuasion checks.
The Deepfolk live deep in the ocean in large cities, all ruled over by the Emperor of the Deep. Deepfolk have dark blue or green scales.
Ability Score Increase. Your Wisdom ability score increases by 2
Weapon Training. You are trained in the use of the pike, lance, and trident.
Deepsight. You gain 20ft blindsight and you can now discern color in your darkvision.
Random Height and Weight
|Base Height||Height Modifier||Base Weight||Weight Modifier|
|4′ 10″||+1d8||80 lb.||× (2d6) lb.|