Sea Orc (5e Creature)
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Medium humanoid (orc), chaotic evil
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Amphibious. The orc can breathe air and water.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
While seen as inferior to their land-based cousins, sea orcs represent a great leap forward for orcs as they have adapted to live in and around water. They raid passing ships, and sometimes they form alliances with sahuagin, pirates, merrow, and other aquatic villains.