Scorpius (5e Race)
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|“||Fiddling with magic makes you as unlucky as one born under a cursed star...||”|
Scorpii are humanoids with scorpion-like traits on their body. They sport a long tail that can sting enemies to death. On their heads are "fangs" that hang from the sides of their faces. These are connected to a venom sac along the sides of their cheeks and can be used to ram and inject other creatures with venom. They are known to be muscular and void of body fat.
Sorcerers who fiddled with life were usually punished in creative ways, either by folly or a greater being. One was a desert hermit who spent his days kidnapping people from caravans and feeding them to scorpions for his amusement. These were large scorpions that he had magically enhanced to be rabid and more feral. On a night when the constellations were out, Scorpius, of the 12 celestial zodiac generals, descended onto the sorcerer and ripped his body to shreds. He then fed his carcass to the scorpions. The scorpions, upon eating the flesh, gained a clear mind and a different body. Scorpius gave them human forms to live out, no longer under the sorcerer's tyranny. They took up the name of Scorpius to honor their creator and stepped out to the vast desert, beyond the reaches of whatever they ever knew.
Scorpii are typically found in deserts, living as nomads alongside caravans and guard traffic around oases. They are hardy and hard workers. People appreciate them more than the raucous tlincalli, another race of scorpion creatures who are the rabid bandits of the sands. Scorpii prefer quiet lives devoted to just hunting and gathering, as they are nomadic. However, in times of fertility, they are known to be able to set up agriculture to reap the bounty. Scorpii families are large and tight knit, with a matriarch at the top. In the months of summer is when they are most active, prepping for a festival which celebrates Scorpius, whom they call their savior and liberator. It is these months where the constellation is the brightest.
Scorpii are highly reverent of Scorpius. They usually try to take names that derive from his name.
Male: Skorpman, Scorpedo, Scorpezius
Female: Skorpdilla, Scorpielle, Scorp-Ren
Fanged scorpion people
Ability Score Increase. Your Strength, Dexterity, and Constitution scores each increase by 1.
Age. A scorpius rarely lives over 100. They have a similar lifespan to humans.
Alignment. Scorpii try to to be good, emulating their merciful liberator.
Size. Scorpii stand just slightly taller than a human. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Desert Dweller. You’re acclimated to extreme heat, as described in chapter 5 of the Dungeon Master’s Guide.
Hardy. To survive in the desert, you have to be able to stretch the food and water in your body. Your daily food and drink requirements are halved.
Tail. Your lethal tail is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Poison Horns. The real poison is up on the fangs near your face that are more like horns at this point. As an action, you may make an unarmed strike by ramming your head at a creature within 5 feet of you. On a hit, you deal poison damage equal to 2d6 + your Constitution modifier. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your poison horns, you can't use it again until you complete a short or long rest.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight
|5′ 7″||+2d10||170 lb.||× (1d6) lb.|
*Height = base height + height modifier