Scorpion Curse (Jujutsu Kaisen Supplement)

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Scorpion Curse[edit]

Large undead (cursed spirit), chaotic evil


Armor Class 15 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 40 ft.


STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 17 (+3) 7 (-2) 12 (+1) 12 (+1)

Saving Throws Str +5, Con +5
Skills Intimidation +3
Proficiency Bonus +2
Damage Vulnerabilities radiant
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 4 (1,100 XP)


Cursed Energy. The curse has 13 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Cursed Energy Recovery. The curse regains 1 cursed energy at the beginning of each of it's turns.

Tail Spike Regrowth. The curse has twenty-four tail spikes. Used spikes regrow when the curse finishes a long rest.

Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see you. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see you.

Undead Nature. A scorpion curse doesn't require air, food, drink, or sleep.

ACTIONS

Multiattack. The curse makes two attacks: one with its claw and one with its sting.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 3) slashing damage.

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. A creature poisoned this way may repeat the saving throw at the end of its turns, ending the effect on a success.

Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft, one target. Hit: 13 (2d8 + 3) piercing damage.

BONUS ACTIONS

Regeneration. The curse can spend up to 3 Cursed Energy, regaining hit points equal to 5 times the amount spent.

REACTIONS

Regeneration. As a Reaction to suffering damage, the curse uses it's Regeneration.

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The Scorpion Curse at night.

Not Cannon. The scorpion curse is not an official cursed spirit demonstrated in the Jujutsu Kaisen franchise, it was completely made up by the people working behind this supplement. It is intended to populate campaigns in an absence of enough official material, and as such was properly balanced for any DM to use in their Jujutsu Campaign.

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