Scorpion-kin (5e Race)

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Scorpion-kin[edit]

Physical Description[edit]

Scorpion-kin are a race of humanoid scorpions. They have 2 legs, 2 human arms, and 2 arms with pincers on them. They also have scorpion tails that can be used to stab and poison creatures. Their human arms and the pincer arms can be of any arrangement, but, the same type of arms must be across from each other. The pincers cannot hold weapons, but are effective against other creatures. Their tail protrudes from where a human tailbone would be, and the stinger hovers above the head. They cannot hold items with their tail.

Twice a year, scorpion-kin must shed their exoskeletons in order to grow. The chitin shed this way is often collected and sold for a small amount of money to other species for armor, and weapons because wearing their own, or another scorpion-kin old skin, as armor is frowned upon. When sold and used for armor, it can replace metal in any non-hide medium or heavy armor. The wielder of such items gains a Dexterity bonus of +1.

Appearances: Bark Scorpion-kin are dark yellow and brown; Death Stalker Scorpion-kin are either straw, or light brown colored; Red Scorpion-kin vary from medium to dark shades of red and orange; forest scorpion-kin are jet black; emperor scorpion-kin are black, with a bright red stinger; red claw scorpion-kin are black with red claws; finally, Fat Tail Scorpion-kin are mixes of translucent black and brown.

Society[edit]

Scorpion-kin have been known to live in almost every habitat except water. However, most tend to live in deserts, savannas, and forests. Villages of mostly scorpion-kin tend to be completely underground.

Scorpion-kin Names[edit]

Scorpion-kin have similar names to humans.

Scorpion-kin Traits[edit]

A race of humanoid scorpions
Ability Score Increase. Your Strength and Dexterity are each increased by 1.
Age. Scorpion-kin mature much faster than humans and live shorter lives. They reach maturity around between the ages of 1 and 2 and live to be 50 – 60 years old.
Alignment. Scorpion-kin tend toward neutral and want to be left alone to do their own thing. Their warriors, however, tend to be Chaotic.
Size. Your size is Medium. A scorpion-kin's height ranges between 3 and 7 feet, and weight ranges from 25 lb. to 135 lb.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Claw. One of your hands is a claw. You cannot wield weapons or implements in the claw, nor hold a shield. The claw is a melee weapon with which you are proficient. It deals 1d8 bludgeoning damage, and on a successful hit you grapple the target.
Stinger Tail. When you are grappling a creature, you can use your action to sting that creature. The target must make a Constitution saving throw. The DC is 8 + your Constitution modifier + your proficiency bonus. The target takes 2d6 poison damage on a failed save, or half as much damage on a successful one.
Chitin Armor. You cannot wear heavy armor. Your Armor Class increases by 1.
Species. Choose two of the following traits:

  • Keen Climber. You have advantage on Strength checks made to climb.
  • Bark Scorpion. You are proficient in Stealth skill.
  • Hot Climate homes. You are adapt to the effects of extreme heat.
  • Red Scorpion. You are proficient in the Intimidation skill.
  • Lethal Poison. The DC of the check made to resist your stinger increases by 2.
  • Hulking Figure. You are considered to be Large when determining your carrying capacity or when shoving a creature.
  • Crushing Claw. Your claw deals 1d10 bludgeoning damage (instead of 1d8). If a creature ends its turn and is still grappled by you, it takes bludgeoning damage equal to your Strength modifier.
  • Blue Scorpion. You can use your tail to perform the somatic component of spells you cast.
    Languages. You can speak, read, and write Common.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 0″ +2d6 inches 40 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 0″ +2d6 inches 10 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 6″ +2d6 inches 70 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
6′ 0″ +2d6 inches 95 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


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