Scope, Rifle (Fallout Supplement)

From D&D Wiki

Jump to: navigation, search

1

PL 5 Personal Firearm/Energy Weapon Sight

Craft (mechanical) DC 25 Time 25 hours
Parts DC 35 Parts Used 10
Repair DC 20 Time 1 hour
Size Small Weight .5 lbs
Purchase DC 9 TU/90 Caps Restriction Uncommon

Description[edit]

This x3.5 rifle scope allows for increased accuracy from a distance.

d20 Modern Rules[edit]

When the scope is used as a move action, the base range (after adjustments from feats, traits, ect.) of the rifle is multiplied by 3.5 (rounded to the nearest number divisible by 5). While using the scope, the user is granted a +2 equipment bonus to attack rolls against targets farther than the base range (after adjustments feats, traits, ect.). The user can only take a 5-foot-step while using the scope.



Back to Main PageD20 ModernEquipment
Back to Main PageD20 ModernCampaign SettingsFalloutEquipmentWeaponsWeapon Mods

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by ZeniMax Media. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by ZeniMax Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors