Scolipede (5e Creature)

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Large monstrosity, any alignment

Armor Class 16 (natural armor)
Hit Points 170 (20d10 + 60)
Speed 90 ft.

18 (+4) 14 (+2) 16 (+3) 14 (+2) 14 (+2) 12 (+1)

Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 11
Languages Terran, understands Common but can't speak it
Challenge 6 (2,300 XP)

Speed Boost. The scolipede's initiative count increases by 2 each turn it's in combat.

Swarm. While it has 50 hit points or fewer, the scolipede has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Charge. If the scolipede moves at least 20 feet straight toward a target and then hits it with a Poison Jab attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage.


Poison Jab. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 10 (3d6) poison damage.


Poison Point. If a creature hits the whirlipede with a melee attack, it can use its reaction to force the creature to succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the saving throw is successful or the effect ends for the target, it is immune to the Whirlipede's Poison Point for 24 hours.

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