Scelidosaurus (5e Creature)

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Small beast (thyreophore), unaligned

Armor Class 14
Hit Points 13 (2d6 + 6)
Speed 45 ft.

10 (+0) 18 (+4) 16 (+3) 4 (-3) 14 (+2) 16 (+3)

Saving Throws Con +5
Senses passive Perception 12
Challenge 1/2 (100 XP)

Sure Footed. The Scelidosaurus has advantage on Strength or Dexterity saving throws made against effects that would knock it prone.


Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shoulder Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 3) bludgeoning damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d4 + 3) bludgeoning damage DC 10 Strength saving throw or be knocked prone. If the target is knocked prone, the Scelidosaurus can move up to half its speed without provoking opportunity attacks.

Scelidosaurus is an early form of the Thyreophore group of dinosaurs, which includes ankylosaurs and stegosaurs. The Scelidosaurus is also incredibly small when compared to its kin, and much less armored than them as well. The Scelidosaurus is more of a runner than a fighter, but the tenacity of its relatives is still present.

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