Scanderig (5e Creature)

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Scanderig (Forgefiend)[edit]

Large elemental, lawful evil


Armor Class 20
Hit Points 126
Speed 20 ft., burrow 20 ft.


STR DEX CON INT WIS CHA
26 (+8) 14 (+2) 24 (+7) 14 (+2) 8 (-1) 10 (+0)

Saving Throws Str +12, Con +11
Skills Athletics +12, Perception +7, Stealth +6
Damage Resistances acid, necrotic, piercing and slashing from non-magical attacks
Damage Immunities fire, poison
Condition Immunities poisoned
Senses truesight 60 ft., passive Perception 17
Languages Primordial, Common, Dwarven, Infernal
Challenge 12 (8,400 XP)


Adamantine Bite. A scanderig’s primary bite attack is considered to be adamantine for all purposes including auto-crit on objects

Earth Glide. A forgefiend can glide through stone, dirt, or almost any other sort of earth except metal. Its burrowing leaves behind no tunnel or other signs of its presence. A move earth spell cast on an area containing a burrowing forgefiend flings the outsider back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 14 Con save

Rend Equipment. If a scanderig hits with its primary bite attack, it chews any armor, including shield worn by its foe if the victim fails a DC 18 Dex save. This attack deals 1d4+1 points of AC damage to the opponent’s armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 10 AC is destroyed. If the target has armor and a shield the DM chooses which is affected.

Searing Spew (recharge 5-6) A forgefiend can belch forth a searing pile of slag from its body maw as an action. This blob of molten metal affects any 10-foot-square area adjacent to the forgefiend. Any creature in this area takes 14d6 points of fire damage (Con Save DC 18 halves). The slag quickly cools, forming a rugged pile of worthless scrap and misshapen metal that is treated as difficult terrain—this stuff crumbles to powder in 1 hour.

See in Darkness Scanderigs can see perfectly in darkness of any kind, even that created by a darkness spell.

ACTIONS

Bite (belly, primary). Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: X (3d6 + 8) piercing damage.

Bite (mouth). Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: X (1d6 + 8) piercing damage.

Claws. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: X (2d6 + 8) piercing damage.




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