Savannah Ant Warrior (5e Creature)

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Savannah Ant Warrior[edit]

Medium beast, unaligned


Armor Class 15 (natural armor)
Hit Points 37 (5d8 + 15)
Speed 40 ft., burrow 20 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 1 (-5) 9 (-1) 3 (-4)

Skills Stealth +2
Proficiency Bonus +2
Damage Resistances poison
Senses tremorsense 15 ft., passive Perception 9
Languages
Challenge 1/2 (100 XP)


ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends, the ant can't bite another target.

Silk Cocoon (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by a cocoon. As an action, the restrained target can make a DC 12 Strength check, bursting the cocoon on a success. The cocoon can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).


Saifu Warrior.jpg
This is public domain

Savannah ant warriors are the fearsome warrior guardians of the savannah ant swarms. They protect the hatchlings and drones on their great migrations across the savannahs, dry forests and rainforest floors in search of food. At the warrior stage, they can still feed themselves. Savannah ant warriors are one of the few types of savannah ant who have learned how to cocoon their enemies in sticky silk cocoons.

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