Saurian (5e Race)
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As the elder wizard looked through its books he searched for a fitting description, of a reptile. The wizard looked up at the Sauria and studied its anatomy, "What are you?" The wizard asks.
Reptilian scales The Sauria are not to be confused with lizard folk. They have a much more humanoid appearance and a longer curled up tail. They come in the following colors: red, green, blue and purple. They do not have fins like lizard folk and do not like to swim very often. They have an advanced knowledge of steam and the use of poison. They have tongues that can elongate to up to 5ft long. It also delivers a sharp and precise blow, but also slowly poisons the victim, until they die or find a cure. Not much else is known about this ancient species.
Vivid adapters Saurian, when they lived in the material world used to be able to adapt to any climate. You could find some in the center of a desert, some in a swamp and others in grasslands or forests. They can live underground and can go longer than most humans without eating or drinking.
The Sauria are a proud reptilian race, they make astounding advanced technologies and used to produce the smartest minds. Until they were attacked by the other amphibious creatures, like bullywugs and lizard folk. Afraid that other civilisations would steal their grasp of magic and technology they hid away. They let their paranoia get the better of them. They have not been seen for eras. When they are seen in public they get mixed reactions, some treat them like their cousins, lizard folk and some study them.
Family names Saurians family names (or what humans call surnames) were determined by their colours and their role in society. For example a red warrior Saurians family name might be blood-axe. Saurian often change their family name when they move roles or they don't find it fitting any longer.
Saurian names Saurian names differ from regular names. Female names include: Alaya, Vastra, she-Roth, CraVra and many more. Most have two split parts. But some don't. Male names vary from: Crin-Jo, Nassh-Eire, raach and more along those lines.
Ability Score Increase. Sauria gain +2 to Intelligence.
Age. Saurians mature at the age of 450 and they normally live up to 2000.
Alignment. Saurian follow traditions which normally places them in the lawful section. Most prefer to be neutral and live in a democratic society. Most. Tend to lean towards good over evil as what they do appeases them, it may not be the best for everyone else though.
Size. Saurians have a walking speed of 30ft and have a burrowing speed of 15ft.
Speed. Your base walking speed is <speed> feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Venomous tongue. As an attack Sauciness can use their tongue as a whip and attack the opponent. In can hit anyone within 5ft. It does 2d6 piercing damage and each turn until dead or treated it does 1d4 poison damage. The poison can only be cured with a spell of healing word or prayer of healing or a spell of such capabilities. Because of this you are immune to poison damage.
Adaptable. Since your kind can very easily adapt, if you spend two days in a hot or cold climate you get a resistance to fire or cold damage respectively.
Proficiencies. you are proficient with rapiers and you have proficiency in the survival and Arcana skill.
Languages. You can fluently speak, read and write common, draconic and primordial.
Subrace. There are two kinds of Sauria, Desert Sauria and forest Sauria.
Ability Score Increase. +1 to Strength
Hide like rock. since you have lived in the desert your skin has adapted to the harsh climate and it give you 15 natural AC
Scavenger. You have lived in scarcity of water, if there is water within 400ft of you you know it's rough location.
Heat resistance. you have lived in blazing hot heats, you are resistance to fire damage.
Ability Score Increase. +1 to Dexterity
Claws of steel. living in thick forests you make houses on large migratory trees, you use your steel-like claws to climb up trees easily. It also does 2d4 slashing damage.
Keen scent. your nose is well adapted to hunting for food and berries. You can track down food and berries with an advantage on Perception and Investigation involving foods or this bush lands.
Druidic voice. You have learnt the ancient voice of the Druids, you can fluently speak it.
Random Height and Weight
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*Height = base height + height modifier