Satyr Heartless (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Kingdom Hearts franchise, and/or include content directly affiliated with and/or owned by Disney Interactive Studios. D&D Wiki neither claims nor implies any rights to Kingdom Hearts copyrights, trademarks, or logos, nor any owned by Disney Interactive Studios. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Satyr[edit]

Large fiend (heartless), chaotic evil


Armor Class 18 (plate)
Hit Points 168 (16d10 + 80)
Speed 40 ft.


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 20 (+5) 8 (-1) 14 (+2) 16 (+3)

Saving Throws Str +9, Con +9
Skills Athletics +13
Proficiency Bonus +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal
Challenge 12 (8,400 XP)


Pack Tactics. The satyr has advantage on an attack roll against a creature if at least one of the satyr's allies is within 5 feet of the creature and the ally isn't incapacitated.

Martial Advantage. Once per turn, the satyr can deal an extra 5 (1d10) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the satyr that isn't incapacitated.

ACTIONS

Multiattack. The satyr makes two attacks, only one of which can be its rush.

Rush. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage. If the satyr used Aggressive this turn, this attack deals an additional 5 (1d10) bludgeoning damage.

Hook. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

BONUS ACTIONS

Aggressive. The satyr moves up to its speed toward a hostile creature that it can see.

REACTIONS

Parry. The satyr adds 4 to its AC against one melee attack that would hit it. To do so, the satyr must see the attacker and be wielding a melee weapon.

Satyr_KHIII.png
Satyr from Kingdom Hearts 3, image from KH Wiki, https://www.khwiki.com/Satyr
0.00
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsKingdom Hearts

Home of user-generated,
homebrew pages!


Advertisements: