Sasquatch (5e Creature)
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Large giant, any non-lawful alignment
Geographer. The sasquatch can remember any path it has traveled.
Multiattack The sasquatch makes two fist attacks.
Fist. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.
Rock. Ranged Weapon Attack: +6 to hit, range 25/50 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Alone, no friends, survival; this is the life of a typical sasquatch. These hairy, ape-like behemoths roam the wilds alone foraging and hunting for food, actively avoiding humanoids and other giant-kin. Sasquatches' seclusiveness has made them legendary, and even sought out, by some humanoids, while others of the same race fear them due to their mysterious nature.
Tortured Souls. Little is known about the sasquatches, and even the elves know only a few details because those who can be sought out refuse to share them. All that is known is that they at first looked up to the giants and their supreme power, but as that power grew, they began to perform actions that made sasquatches fear them more and more. The giants looked further and further down upon them, thinking of them now as nothing but animals who (supposedly) were caged, scared, beaten, and forced to fight each other for the giants' amusement. When the giants' kingdoms fell, the sasquatches fled to the humanoids for aid, but they were terrified at the sudden explosion of these massive, furry immigrants who were so desperate for safety they forced their way into society. While the elves were peaceful to them and the dwarves forced them out, humans set out to drive them to extinction. They even, against the wishes of the elves, killed sasquatches in elven lands. This enforced in them the idea that humanoids are all aggressive and crooked that sticks with them to this day, but humans have no recollection or records of such genocides.