Sandworm (5e Creature)

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Gargantuan monstrosity, unaligned

Armor Class 18 (natural armor)
Hit Points 201 (13d20 + 65)
Speed 40 ft., burrow 30 ft.

20 (+5) 15 (+2) 20 (+5) 3 (-4) 9 (-1) 5 (-3)

Saving Throws Str +9, Con +9
Skills Intimidation +5
Damage Vulnerabilities necrotic, thunder
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities blinded, poisoned
Senses blindsight 120 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 9
Languages Terran
Challenge 9 (5,000 XP)

Tunneler. The sandworm can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake that lasts for 1d4 hours before collapsing.


Multiattack. The sandworm makes two attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Slam. Melee Weapon Attack: +9 to hit, reach 30 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

The sandworm, a creature of varying size and lethality that is only found in the deserts of the world and in the lair of the sandworm king. they move around the desert either above ground leaving a trench or by burrowing and creating a "wave" of sand. The shortest sandworm is half a mile long and at least 15 feet in diameter. The longest sandworm is two miles long and 40 feet in diameter.

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