Sandslash (5e Creature)

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Small elemental, any alignment

Armor Class 16 (natural armor)
Hit Points 39 (6d6 + 18)
Speed 25 ft., burrow 20 ft.

16 (+3) 18 (+4) 16 (+3) 11 (+0) 14 (+2) 11 (+0)

Damage Vulnerabilities cold
Damage Resistances poison
Damage Immunities lightning
Senses passive Perception 12
Languages Terran, understands Common but cannot speak it
Challenge 3 (700 XP)

Sand Camouflage. When in a desert or a sandstorm, sandslash has an advantage to hide.


Headbutt. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Dig. On the turn the sandslash uses this action, it disappears underground, then It can use its burrow speed to burrow its way under an opponent. At the start of its next turn, the sandslash will jump out of the ground, dealing 10 (1d12 + 4) bludgeoning damage.

Protect. As an action the sandslash can use its claws to defend itself from damage. Until they are depleted, the sandslash has 20 (2d10 + 9) temporary hit points.


Sandslash are desert dwellers, meaning they live in sandy environments, jumping out of the ground to scare off intruders and most importantly, slashers of any enemy that it can reach. They are vicious creatures to combat and good allies to have.

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