Sandbox Warrior (3.5e Class)

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Sandbox Warrior[edit]

Like the SRD: Fighter, this Class is filled with nothing but Bonus Feats. However unlike the Fighter, this Class can actually become something useful.

Making a Sandbox Warrior[edit]

The strongest aspect of the Sandbox Warrior is also it's weakest. The character, in total, is given 32 Bonus Feats. This allows you to literally build, from scratch, your exact play style. Unfortunately this also means that without proper planning you may end up with sort of a juxtaposition-character. Additionally this character is a bit more veered toward the melee / stealth combat, not so much the magic combat, therefore anyone who wants a minor spell-casting Sandbox Warrior will have to find a way to build it in, which is most easily done with Multiclassing.

Abilities: All; It merely depends on your personal preference. If you love being mobile and nearly impossible to hit, than Dexterity. If you love being the tank and taking on the brunt of all battles, than Strength.

Races: Any work, however the Human does allow for an extra Bonus Feat, which is always nice.

Alignment: Mainly Neutral, Neutral Good, or Neutral Evil.

Starting Gold: 5d6 x 10.

Starting Age: Simple.

Table: The Sandbox Warrior

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +0 Bonus Feat, Bonus Feat, Customization, Worship +1
2nd +1 +1 +1 +1 Bonus Feat +1
3rd +2 +1 +1 +1 Bonus Feat +1 +1
4th +3 +1 +1 +1 Bonus Feat +1 +1
5th +3 +2 +2 +2 Bonus Feat, Bonus Feat +1 +1 +1
6th +4 +2 +2 +2 Bonus Feat +1 +1 +1
7th +5 +3 +3 +3 Bonus Feat +1 +1 +1 +1
8th +6/+1 +3 +3 +3 Bonus Feat +1 +1 +1 +1
9th +6/+1 +3 +3 +3 Bonus Feat +1 +1 +1 +1 +1
10th +7/+2 +4 +4 +4 Bonus Feat, Bonus Feat +1 +1 +1 +1 +1
11th +8/+3 +4 +4 +4 Bonus Feat +1 +1 +1 +1 +1 +1
12th +9/+4 +5 +5 +5 Bonus Feat +1 +1 +1 +1 +1 +1
13th +9/+4 +5 +5 +5 Bonus Feat +1 +1 +1 +1 +1 +1 +1
14th +10/+5 +5 +5 +5 Bonus Feat +1 +1 +1 +1 +1 +1 +1
15th +11/+6/+1 +6 +6 +6 Bonus Feat, Bonus Feat +1 +1 +1 +1 +1 +1 +1 +1
16th +12/+7/+2 +6 +6 +6 Bonus Feat +1 +1 +1 +1 +1 +1 +1 +1
17th +12/+7/+2 +7 +7 +7 Bonus Feat +1 +1 +1 +1 +1 +1 +1 +1 +1
18th +13/+8/+3 +7 +7 +7 Bonus Feat +1 +1 +1 +1 +1 +1 +1 +1 +1
19th +14/+9/+4 +7 +7 +7 Bonus Feat +1 +1 +1 +1 +1 +1 +1 +1 +1
20th +15/+10/+5 +8 +8 +8 Bonus Feat, Bonus Feat +1 +1 +1 +1 +1 +1 +1 +1 +1

Class Skills (12 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (Geography), (History), (Local), (Religion) (Int), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features[edit]

Weapon and Armor Proficiency: The Sandbox Warrior starts off only proficient with a Dagger of his or her Size, and Light Armor, without proficiency in any shields. For any other weapons, including Light, the proper Proficiency is required to be taken as a Feat. This is because the Sandbox Warrior begins as a person who has the most minimal combat experience possible.

Bonus Feat: You gain Bonus Feats at every level, with a second Bonus Feat at 1st, 5th, 10th, 15th, and 20th Level. In addition to these 25, per SRD Rules all characters also gain a natural Bonus Feat at 1st, 3rd, 6th, 9th, 12th, 15th, and 18th Level. When advancing into Epic Levels, the pattern continues and a natural Bonus Feat is earned at 21st, 24th, 27th, 30th, and so on every Level divisible by 3. This gives a total of 32 Bonus Feats. Unlike the Fighter, you may select any Feat for which you meet the prerequisites for. A list of Feats which you can take from, but are not technically limited to, can be found at SRD:General_Feats, while a complete list of Homebrew Feats can be found here: 3.5e_Homebrew_Feats.

Customization: You have started out on your path to a new beginning. What lays before you will most certainly echo what resides deep within your past; With the consent of your DM, you are allowed to take x2 Flaws (3.5e_Flaws), x2 Traits (3.5e_Traits), & x1 Blood Type (Blood_Types_(3.5e_Variant_Rule)). Additionally, you are allowed one of the three, though through the spending of Bonus Feats you may acquire the other two as well; Great Fortitude, Iron Will, Lightning Reflexes. Realize that Flaws are meant to hinder and damage your character (Giving a Bonus Feat in exchange for your pain and suffering), while Traits grant you some sort of a perk, usually as a small pay off from a slight disadvantage. An example of each is the Flaw; Asthmatic (Asthmatic_(3.5e_Flaw)), in which doing certain actions can cause you to have a sever asthma attack and thus take Constitution Damage. Because this is a very serious penalty, you are given a Bonus Feat (Which is actually a SRD Rule; All Flaws govern a Bonus Feat yet only some actually list this within their text). Likewise, an example of a Trait is; Born Big (Born_Big_(3.5e_Trait)), in which you were physically born one Size larger; A player who is a Medium Human, for example, can benefit in the world instead as a Large Human. This is quite a benefit, and therefore no Bonus Feat governs it. Though some disadvantages come from being Large over Medium, there are enough advantages that they weigh each other out. Consult your DM to see what might fit into the gameplay and style your party is expected to be brought into before play. If you do select both Flaws, remember that is an additional +2 Bonus Feats at 1st Level.

Worship: Maybe you are an individual of faith, or perhaps you are merely living life simply to see what comes around the next bend. Whatever your direction, something greater has guided you. Similarly to the SRD: Cleric, you are allowed to select a Deity for which you worship, and are thus granted Spells from their Domains (SRD:Cleric_Domains). Like the Cleric, you must prepare the Spells you wish to use for that day, and you may only select a Domain for which your Deity presides over, and you may only select a Deity for which you share a common Alignment with. Unlike the Cleric however, you may only select a single Domain, not two. You are also only allowed to use each Spell and Power once per day. However, through certain Feats you may find you are able to pick up Bonus Domains, perhaps even Added Uses of each individual Spell or Power...

Ex-Sandbox Warrior[edit]

Technically, it is impossible to become an "Ex"-Sandbox Warrior. Therefore, nothing happens. You halt progression if your Multiclass or Prestige only.

Epic Sandbox Warrior[edit]

Table: The Epic Sandbox Warrior

Hit Die: d10

Level Special
21st Bonus Feat
22nd Bonus Feat
23rd Bonus Feat
24th Bonus Feat
25th Bonus Feat, Bonus Feat
26th Bonus Feat
27th Bonus Feat
28th Bonus Feat
29th Bonus Feat
30th Bonus Feat, Bonus Feat

5 + Int modifier skill points per level.

Epic Sandbox Warrior Bonus Feat List: A source for Epic Feats can be found at 3.5e_Epic_Feats


Campaign Information[edit]

Playing a Sandbox Warrior[edit]

Religion: Technically a Sandbox Warrior does not need to follow any faith of Deity, however

Other Classes: The Sandbox Warrior should generally interact relatively normal to any other Class or Race; There is no difference.

Combat: Their role is flexible, based upon how the player chooses them to become.

Advancement: For players who wish to be involved in basic Magic, the SRD classes are possibly the best choice to Multiclass in; Bard is nice if you would like a bit of a support buffer on your character, Druid is helpful if you want to be a powerful Fighter with a deadly companion, Cleric is often useful as you would gain yet another "+1" to your allowed Spells and Powers per day. Otherwise taking a generic Wizard would be acceptable, though it would be suggested to wait until later levels to Multiclass as a Wizard, so you benefit from the d8 Hit Die a bit longer to help offset the d4 that the Wizard gets. As far as Prestige Classes go, most anything would work however generally you should just be able to build your character seen fit.

Sandbox Warriors in the World[edit]

"It is not the knowledge or skill of a man that is his measure, but what he chooses to do with it."
—Loa Ming, Human Monk

Daily Life: Sandbox Warriors most often keep to themselves and are driven by some degree of greed, curiosity, and a lust for adventure. For the most part they embark as simple citizens, though their thirst for adventure and challenge can't go unmatched. Be it a pack of wolves that need slaughter, a missing child, an unknown relic, or a vicious murderer the Sandbox Warrior will gladly accept the task and do so with glee. To a Sandbox Warrior; "Life is meaningless unless you are willing to live.".

NPC Reactions: NPCs will probably find a Sandbox Warrior a bit quirky. Perhaps it is their constant observation of their surroundings, or their listless and dazed nature of unimportant events. It can almost be said that a Sandbox Warrior most likely has some form of ADHD and must keep moving or else they will grow bored, aggravated, and tired.

Sandbox Warrior Lore[edit]

Characters with ranks in Knowledge (Local) can research Sandbox Warriors to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Local)
DC Result
5 "They seem to have a general knack at focusing their talents. Now if only they could focus their damn mind and make up a decision..."
10 "Sandbox Warriors tend to be a little eccentric."
15 "Be cautious; a Sandbox Warrior may have far more skill than what appears. Just because he is carrying a great axe doesn't mean he's a loud snarling brute who will boast forth his coming..."
20 "Often, many of their kind are so involved with the idea at being the best of everything, that they fail to be the best at anything. But once in a great while you find one who surpasses even the masters of their common interests."

Sandbox Warriors in the Game[edit]

The Sandbox Warrior is not limited to the imagination of the player, but of the entire party. Is your group really knocking down enemies left and right? Do they need something a bit more swift? Maybe customize a stealthy assailant and give them high concentrations of both Sneak Attack and Skirmish? Need some Orcs who can just decimate everything in their path? A little Great Cleave, Improved Critical, Greater Critical, and Greater Weapon Focus should do the trick. You've an entire plethora of information at your disposal; Time to start mixing things up a bit.

Adaptation: Technically, there are only four true variations; Good Warrior, Evil Warrior, Good Rogue, Evil Rogue. This is because this Class has a general lack of Magic, thereby cutting out at least 1/3rd of all true character types. That doesn't mean that with enough work a Sandbox Warrior can't have magic, though. It merely means that this is best served for generic filler, suitable companions, and deadly bosses.

Sample Encounter: This Class makes a wonderful template for bosses of many different caliber; From horrific savage warriors, to unstoppable power houses. From the most precise and keen of rogues to the vile and wicked assassins. This template also makes for good companions who may temporarily join and assist, such as town guard or loyal hunters.



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