Salvation-From-Perdition (3.5e Equipment)
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+2 to attack rolls against mounted targets
Salvation-From-Perdition is an enormous Zanbato which cannot be drawn from its sheath by a single person, thus two people must draw the blade. Further complicating matters are that its sheath is of an unholy nature, while the handle of the blade is of a holy nature. Good characters touching the sheath of the sword receive 1d12 damage and one negative level each round, and must make a DC 22 Fortitude save each round or be staggered. Evil characters touching the handle of the sword experience the same effect.
According to legend, this gargantuan blade was in fact forged by a noble smith who enlisted the aid of an evil sorcerer to fend off a horde of seemingly unkillable soldiers, whose bones were stronger than steel and who slew without provocation or motivation. The sorcerer, fearing for his own life, agreed, but anticipating that the blade might later thwart his own nefarious plans, he built in a unique requirement. Only those possessed of a remarkable darkness of the heart could safely touch the infernal runes inscribed upon the sheath; thus the blade was rendered useless in the hands of noble men and women. The smith agreed, but in turn forged the pommel of the blade from a unicorn's horn, willingly given, making it impossible for such a wicked individual to draw the blade.
Salvation-From-Perdition is believed to draw its remarkable strength from the strange duality of its blade and sheath.
Cleave Steel As Flesh: For the first three rounds after Salvation-From-Perdition is drawn, any single attack made (if it is the only attack during that round) ignores all Armor Bonuses on the target.
Rend The Sky: For the first six rounds after Salvation-From-Perdition is drawn, when an attack is made on a single target, all targets in adjacent squares are pushed back 1 foot per point of damage inflicted.
Scatter The Damned: For the first nine rounds after Salvation-From-Perdition is drawn, any foe who is reduced to less than -10 Hit Points by Salvation-From-Perdition immediately has their corpse ravaged by divine fire and wind, and therefore cannot be revived or reanimated by any means that requires a body.
After 10 rounds of having been drawn, the weapon becomes immensely heavy and the wielder gains -10 to attack rolls. This doubles each round until the weapon is sheathed.
Like any Zanbato, any character wielding this blade needs a minimum Strength score of 18 to wield effectively, and the weapon automatically grants the Cleave feat. The weapon can be used without being drawn (by a Good character) in which case it counts as an ordinary +1 Greatclub. The Sheath may be used alone (by an Evil character), in which case it counts as an evil-aligned +1 Quarterstaff.