Saharduin (5e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Saharduin[edit]

Physical Description[edit]

History[edit]

Society[edit]

Saharduin Names[edit]

Male:

Female:

Saharduin Traits[edit]

Shark people.
Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.
Age. Saharduin reach adulthood in their early to mid-teens, and usually live to around 60 years.
Alignment. Saharduin tend toward chaotic alignments. They are wild and hedonistic, but rarely malicious.
Size. Saharduin are long and lanky, standing at around seven and a half feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet, and you also have a swim speed of 30 feet.
Amphibious. You can breathe air and water.
Keen Smell. When you make a Wisdom (Perception) check that relies on smell, you are considered proficient in the Perception skill, and you add double your proficiency bonus to the check instead of your normal proficiency bonus.
Rough Skin. Your skin is covered by a layer of sharp scales. At the start of your turn, you deal 1d4 piercing damage to any creature grappling you or any creature grappled by you.
Shark's Fangs. Your toothy maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Hungry Jaws. In battle, you can throw yourself into a ferocious feeding frenzy. As a bonus action, you can make one attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your Constitution modifier (minimum of 1). Once you use this trait, you can't do so again until you complete a short or long rest.
Aquatic Empathy. You can communicate simple ideas with beasts that breathe water.
Languages. You can speak, read, and write Common and Aquan.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″ + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Back to Main Page5e HomebrewRaces

Personal tools
Home of user-generated,
homebrew pages!
system reference documents
admin area
Terms and Conditions for Non-Human Visitors