Sagon (5e Race)
From D&D Wiki
Though rarely seen outside of the scrublands and dense thickets they call home, the omnivorous creatures known as the Sagons, as they have dubbed themselves, typically desire to be left to their own devices, as they are aware of how bizarre their appearance is to other intelligent races. They usually come into contact with other races or even join adventuring parties when forced out of their home through outside means or when exploring.
|A sagon. Source|
The most distinguishing feature of these bright yellow bipedal creatures are their unusually large and dexterous tongues, which they use in a manner similar to a single hand. Another trait this tongue has is its ability to electrify objects and set flammable materials on fire with that same electricity. They use a series of toots and honks from their strange, almost horn-shaped tail to speak. Bafflingly, when dead individuals have been examined and dissected, it was discovered that both their bones and the brown cap on their heads were made of solid wood.
Like halflings, the history of the sagons is largely unremarkable. Also much like halflings, records and evidence indicates that the sagons, as a race, appeared fairly recently, and do not have a unified culture to call their own.
Despite their bizarre appearance, sagons are benign beings that prefer to be left to their own devices. They are very curious beings and, if presented with new stimuli, it will test to see if it is edible or not, and this can extend to larger creatures and even carrion. These creatures usually live in packs of up to fifteen individuals, which hunt for larger creatures cooperatively, using primitive technology such as spears and sharpened rocks to take down prey up to the size of an elephant. To raise their young, they dig dens that can be up to fifty feet deep and the entrances are dug in such a way that only a sagon can enter without causing extensive damage to the den. During nights when the moon is full and visible in the sky, a sagon pack will gather and have great and elaborate feasts to honor their deity of the moon, telling stories of said deity's exploits and deeds.
Because of their unique language and difficulty understanding other languages, sagon names are typically in their own language, which will hereby be referred to as SL.
Strange, bipedal creatures that dwell in dense thickets.
Ability Score Increase. Your Dexterity score increases by 2.
Age. Sagons become mature at eight years old. Upon reaching maturity, they typically live for about 60 years before dying of natural causes.
Alignment. Sagons are typically neutral creatures, but those that side with good or evil are not unheard of.
Size. Sagons usually stand around 2 feet tall and typically weigh 140 pounds. Your size is Small.
Speed. Your base walking speed is 35 feet.
Alien Physiology. Your creature type is monstrosity.
Bioelectric Tongue. You can cast the shocking grasp and fire bolt cantrips at will. When you cast fire bolt with this trait, its range is reduced to touch.
Bizarre Shape. You are unable to use normal armor unless it has been specially tailored for you. Armor made specifically for you takes 1.5 times as long to make than regular armor and costs 1.5 times more than the normal price.
Wooden Bones. You have advantage on Constitution saving throws against being stunned.
Pursuit Hunter. You can Dash once as bonus action. You regain use of this trait after you finish a short or long rest.
Exposed Tongue. You have advantage on Wisdom (Perception) checks involving your sense of smell.
Featherless Biped. Due to your unique physiology, you cannot use two-handed weapons.
Scavenging Tendencies. You roll with advantage on Constitution saves against being poisoned.
Languages. You can speak SL, read and write Common and one other language of your choice.
Random Height and Weight
|2′ 0″||+1d4||140 lb.||× (1d3) lb.|
*Height = base height + height modifier