Sableye (5e Creature)

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Small aberration, any alignment

Armor Class 13
Hit Points 126 (23d6 + 46)
Speed 25 ft.

8 (-1) 16 (+3) 15 (+2) 16 (+3) 14 (+2) 10 (+0)

Saving Throws Dex +6
Skills Perception +5, Sleight of Hand +6
Damage Immunities psychic
Condition Immunities blinded
Senses blindsight 60 ft., passive Perception 15
Languages Terran, understands Common but can't speak it.
Challenge 5 (1,800 XP)

Treasure Sense. The sableye can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.


Multiattack. The sableye makes three weapon attacks.

Power Gem. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Night Shade (Recharge 5-6). A creature within 60 feet of the sableye that it can see must succeed on a DC 14 Wisdom saving throw or be frightened of the sableye for 1 minute. While frightened in this way, the target is paralyzed. An affected creature can repeat the saving throw ath the end of each of its turns, ending the effect on a success.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.


Foul Play. In response to a creature hostile to the sableye missing it with a melee attack, the sableye forces that creature to repeat the same attack against another creature of the sableye's choice, including itself.

A Sableye Source

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